Don’t Think, Just Jam

  • 17 Posts
  • 25 Comments
Joined 2 years ago
cake
Cake day: June 17th, 2023

help-circle









  • My point is that however you feel about microtransactions they are successful and that’s why they’re so common.

    With subscription services you and me can think “I want to own it and play whenever” but a lot (not only casual) players see it as “I pay a few $ and get access to a huge library of games I can try out for the next month”.

    As I wrote initially, just because more dedicated audience doesn’t like the direction industry is moving in doesn’t mean majority will care enough to stop it.


  • As much as I agree with his sentiment, this title is bullshit - he never wrote “gamers don’t want subscriptions” but that they shouldn’t want that due to where it might lead.

    “Gamers” aren’t some hivemind entity that wants a specific thing. Many people don’t worry whether an idea pushed by the publishers will have a long term negative effect on the industry, they just want to have fun with their hobby.

    Look at microtransactions - there’s a lot of negative discussion about them and yet they bring huge amounts of money, who’s to say if the same won’t happen with subscription services? We might not like it but majority doesn’t necessarily care.

    Sorry for being pedantic about a title but third-parties changing someone’s words is a bit of a pet peeve of mine.



  • It’s not like they can really avoid it. AI assisted tools will become a standard in the future (“productivity has to go up” after all) and there’s a good chance Valve already received some feedback from AAA publishers on that matter, since they’ll be the main players utilizing such tech.

    The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.

    Full on ban was never a realistic option.






  • It does a good job at pointing out flaws with Steam UI and how they could be fixed (something Valve is apparently unable to do themselves).

    While the design in this video isn’t perfect, it’s way better than the current shitshow and I don’t see why people (especially those who know what they’re doing) shouldn’t remind a multibillion company they should do better.














  • I also completely forgot to mention another duo - Chip & Ironicus.

    This one is a little different as they record their commentary over premade footage. They can also be a bit more… low energy (?) compared to many bigger channels but if there’s one thing they (or more specifically Chip) really shine in, is the huge amount of effort put into each and every playthrough.

    Pretty much every episode is released in two versions, cut and uncut commentary, to let you choose whether you want the option to focus during cutscenes etc. They are also filled with cool trivia, secrets and just good skill level in general.
    They have a pretty legendary MGSV LP where Chip prepared 3 seperate playthroughs, each with a different approach (stealth, combat and goofy).

    Besides that, they also have stream recordings with live commentary, a podcast and regular charity streams.

    Chip worked at recently closed Volition so he could definitely use more views.






  • That wasn’t meant as a negative, I love long form content!

    It was a fun read and I’m glad I could learn a bit more about the game. Shame about their over ambition but at least they gave it a shot - having all the processes figured out can cause a bit of blandness these days, more so with high-budget titles.

    Fun fact, I actually managed to score with the basketball on my first try when I played the game last year. Didn’t try again, decided to take my win while I could.

    I feel like Trespasser would be an interesting project to try and recreate for VR - the basic gameplay is already there after all.

    Also, RIP Neverhood. Don’t think I ever finished it but it was a fun one.