Don’t Think, Just Jam
Just wanted to mention that just like with any other F2P games, there are gacha titles that are fun without paying anything. Not as many as the predatory kind but still.
My point is that however you feel about microtransactions they are successful and that’s why they’re so common.
With subscription services you and me can think “I want to own it and play whenever” but a lot (not only casual) players see it as “I pay a few $ and get access to a huge library of games I can try out for the next month”.
As I wrote initially, just because more dedicated audience doesn’t like the direction industry is moving in doesn’t mean majority will care enough to stop it.
As much as I agree with his sentiment, this title is bullshit - he never wrote “gamers don’t want subscriptions” but that they shouldn’t want that due to where it might lead.
“Gamers” aren’t some hivemind entity that wants a specific thing. Many people don’t worry whether an idea pushed by the publishers will have a long term negative effect on the industry, they just want to have fun with their hobby.
Look at microtransactions - there’s a lot of negative discussion about them and yet they bring huge amounts of money, who’s to say if the same won’t happen with subscription services? We might not like it but majority doesn’t necessarily care.
Sorry for being pedantic about a title but third-parties changing someone’s words is a bit of a pet peeve of mine.
Oh, totally. I didn’t mean to imply otherwise.
Personally I’d love to see a new take on Daggerfall using AI for features you mentioned (though it would have to be an “all in” affair as Bethesda’s approach to randomly generated content these days is… not particularly impressive).
It’s not like they can really avoid it. AI assisted tools will become a standard in the future (“productivity has to go up” after all) and there’s a good chance Valve already received some feedback from AAA publishers on that matter, since they’ll be the main players utilizing such tech.
The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.
Full on ban was never a realistic option.
There are also these two sites:
Fair enough. In that case I don’t think I can be of any help at the moment but I’ll keep you in mind if I stumble into something with such characters.
May I interest you in Hedon Bloodrite? It’s orcs instead of goblins but there’s plenty of thickness.
It does a good job at pointing out flaws with Steam UI and how they could be fixed (something Valve is apparently unable to do themselves).
While the design in this video isn’t perfect, it’s way better than the current shitshow and I don’t see why people (especially those who know what they’re doing) shouldn’t remind a multibillion company they should do better.
Steam page (demo available).
Good job, should’ve link it myself… (; -_-)
There’s also demo on Steam.
I think these are new - there’s a comment on the project page asking about “playing the classic Red Alert maps” and one of the devs replied they would require some modifications to work.
Besides, original missions can be played with OpenRA so I don’t think they would port them here without at least adding support for the new factions (which in turn would require changes in story?).
That’s just my guess based on some research though, I’m not a specialist when it comes to these projects.
Just Windows, Mac and Linux. There’s no Android build (that’s what would be needed for such tablet).
Man, I have the GBC re-release from LRG but haven’t played it yet. I should get to it one of these days…
Can’t wait to play this one as well.
I also completely forgot to mention another duo - Chip & Ironicus.
This one is a little different as they record their commentary over premade footage. They can also be a bit more… low energy (?) compared to many bigger channels but if there’s one thing they (or more specifically Chip) really shine in, is the huge amount of effort put into each and every playthrough.
Pretty much every episode is released in two versions, cut and uncut commentary, to let you choose whether you want the option to focus during cutscenes etc. They are also filled with cool trivia, secrets and just good skill level in general.
They have a pretty legendary MGSV LP where Chip prepared 3 seperate playthroughs, each with a different approach (stealth, combat and goofy).
Besides that, they also have stream recordings with live commentary, a podcast and regular charity streams.
Chip worked at recently closed Volition so he could definitely use more views.
How big of a group are you looking for?
mikeburnfire is pretty fun.
Most of the videos consists of two friends, Mike and Zack, playing modded Bethesda games. Their main gimmick is that they are playing games like Fallout NV in “multiplayer” but they also play other stuff (Mass Effect, Inscription, Stray to name a few).
Lot’s of military stories, some great gun rants from Zack and a general feeling of just two friends having adventures together.
Over six years of content and still going strong.
They did mention that in addition to $100k to each engine they’ll be doing a $1k/month donations as well.
That wasn’t meant as a negative, I love long form content!
It was a fun read and I’m glad I could learn a bit more about the game. Shame about their over ambition but at least they gave it a shot - having all the processes figured out can cause a bit of blandness these days, more so with high-budget titles.
Fun fact, I actually managed to score with the basketball on my first try when I played the game last year. Didn’t try again, decided to take my win while I could.
I feel like Trespasser would be an interesting project to try and recreate for VR - the basic gameplay is already there after all.
Also, RIP Neverhood. Don’t think I ever finished it but it was a fun one.
Boy that’s a lot of text. I had quite a fun time with the game so I’m definitely reading this when I have a moment.
Congrats on putting it all together!
I checked out the demo and you can actually select one of the few speed settings in the options menu. Some of them felt pretty fast but I’m not an expert on racers so you might want to check out the demo to see if any of them gets close to what you’re looking for.