Don’t Think, Just Jam

  • 66 Posts
  • 129 Comments
Joined 1 year ago
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Cake day: November 25th, 2023

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  • Stream cliff notes:

    • Patch created with the help of Virtuos Studio.
    • New content focused on player expression.
    • Repainting for Chevillon, Mizutani, Quadra and Villefort cars.
      • Ability to scan patterns from other cars in the city, save them in your database and apply them to your vehicle. Colors in patterns can be changed.
      • Changing your paint will make escape from police easier.
      • Repainting is intended for owned cars, not stolen ones.
    • New cars to buy (8 from base game, 2 from Phantom Liberty).
    • Johnny can spawn as a passanger with additional dialog (random chance, won’t show up during combat, story missions or when there’re other passangers in the car).
    • Improved photo mode:
      • More usable drone mode.
      • No more camera collisions.
      • New screenshot aspect ratios for PC.
      • Up to 3 lights for additional customization.
      • Spawnable NPCs.
      • Reworked UI.
    • In-game gallery, photos can be displayed in player apartments.
    • Expanded character creation:
      • New assets (hair, eyes, cyberware, nails and makeup options etc).
      • Randomizer with filters for what to keep and how crazy you want to look.
    • Update will be available soon after the stream.

    I had to step away for a moment so I missed a thing or two, check the patch notes whenever they’re posted.









  • I really like checking out oldies in their original form, even if there’s a “better” remake/remaster available. It’s fun to see what those games had to offer in their prime.

    As for Cyberpunk, I’m playing both the most up to date version (2.13 with Phantom Liberty + mods) and the legacy one (version 1.16).

    There were a lot of gameplay and design changes in the 2.0 release. Since I played the game before that, I had a constant reaction of some things being… off. I wasn’t sure whether my mixed feelings had to do with nostalgia or if I really liked some of the old gameplay more, so I decided to reinstall the legacy version to confirm (thanks CDPR for keeping it available).

    Long story short, while I do like some of the things they did with the game and genuinely believe it’s a better product overall, I’d be lying if I said I prefer the new version. I still have fun and all the technical improvements, free content and access to mods make for an easy choice but boy do I wish there was a way to port those to the legacy version. There are a few mods that restore some of the old design choices which gives me a sliver of hope for a potential larger restoration in the future. For now though, I’ll just keep enjoying what’s there.




  • Yeah, there’s been more emphasis on live shows, third party collabs and other “homework” for a while now. Balance of activities differs quite a bit from the time many of the talents joined so it’s natural they need to make a choice.

    I wonder however how much of it is really mandatory - apparently talents can refuse to participate in at least some of the non streaming activities, we don’t know to what extent though. It’s significant enough issue some would rather leave than deal with it at the very least.