If your sword didn’t come from a mall, it’s not a real sword.
If your sword didn’t come from a mall, it’s not a real sword.
Not sure if this still happens, but for groups of 4 that used to want to play together, there was no way to lock the team or kick from lobby. So what would happen is you’d get match-maked in as the 5th player, and as soon as the game started, your team would kill you. This would happen about 25% of the time with random matchmaking.
I ended up quitting R6 Siege because of the toxicity and constant slurs on voice chat. It’s a shame because it was otherwise my favourite competitive FPS.
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IMHO all these approaches are convoluted and introduce way too many components (SPOFs) to solve the problem. They’re “free” but they come at the cost of maintaining all this extra infrastructure and don’t forget that certificate transparency logs mean all your internal DNS records that you request a LetsEncrypt certificate for will be published publicly. (!)
An alternative approach is to set up your own internal certificate authority (CA), which you can do in a couple minutes with step-ca. You then just deploy your CA root cert to all the machines on your network and can get certs whenever you need. If you want to go the extra mile and set up automatic renewal, you can do that too, but it’s overkill for internal use IMHO.
Using your own CA introduces only a single new software component and it doesn’t require high availability to be useful…
Battlebit has replaced Mordhau (for now) as my brainless relaxation game. The FPS mechanics are surprisingly solid and it’s just good, chaotic fun. I do think the netcode feels a little last-gen, but you’re not playing this game to be a CS:GO master.
There’s a business strategy called embrace, extend, extinguish that they’ll try to use to snuff out the fediverse.
We already had this, it’s called Intel Optane Persistent Memory and Intel killed it off last year: https://www.intel.com/content/www/us/en/products/docs/memory-storage/optane-persistent-memory/overview.html
The memory speed was slightly slower than DDR4 but the benefits didn’t seem to outweigh the downsides. I think it probably kicked a lot of ass for specific use cases (eg. in-memory database that needs persistence), but the market was too small. Plus, SSDs are getting so ridiculously fast that it would put pressure on a product like this too.