I thought so too. Pretty sure its the lighting
I thought so too. Pretty sure its the lighting
Honestly? I like both the screenshot poster.
The current OP’s posts I tend to skim over, (unless its a game I already played, like this one) cause spoilers. . The other poster has less spoilery posts that I like to read more often (specially the ones he plays with his friends). . To each there own ¯\(ツ)/¯
Same. Back in the 2000s era, when me and my siblings would fight on whos turn was it to play, games like this (and in our case, the Resident Evil series), would always go to our Brother.
^^^^^
Painful attachment symdrome
Hard agree on the weqpon upgrades. Getting the perfect one, upgrading it to the nines and FEEL like it was worth it was one of the fun parts in HZD. Not so much here (Wildmaws shudders)
Regarding Strike, if they had slowed down the pace of the game, like death of the world in a few years instead of months (with hard timeskips you could gree to), and set the Strike tables in out-of-the-way corners you never have to go to without good reason, I MIGHT have felt like playing it. Deff interesting, just not part of the overall tone of the game.
This. So much this.
Also, the one incharge of side quests needs a bloody promotion. The side quests quality in Forbidden West was overall as good as the MAIN quest quality in Zero Dawn.
The quest themselves (minus a few misses), the voice acting and mocap, the POLISH. swoon
Its not the graphics that need a rework, its their quest syatem.
The side quests were tied to your overall level, meaning if you were overleveled, you could unlock quests to battles that were only explained way later in the main quest line. Also the Frozen Wilds expansion made more sense if you did them BEFORE the final quarter of the main story line, but the missions themselves were of a higher level than the endgame boss.
Regarding the main quest line, while its quality is noticibly much higher in Zero Dawn than the later game Forbidden West, the way they were structured meant that f you unlocked the extra dialogue (from talking to certain NPCs) out of order, the whole script felt a little jarring.
Tldr: the quest system of Zero Fawn needs a fuckton of polish, not the graphics
Aye. Looks way too clean to be a stray.
A Neighbourhood greeting committee, maybe?