These stunts should be ignored by the media now. Stop giving the clowns the attention they seek. It is every single bloody time. I’m not even American and still I’m sick of hearing about the idiocy of this small group of extremists.
These stunts should be ignored by the media now. Stop giving the clowns the attention they seek. It is every single bloody time. I’m not even American and still I’m sick of hearing about the idiocy of this small group of extremists.
It’s unified RAM on Xbox. And medium settings are 2165MB on PC.
Very funny. Just saying that textures don’t seem to be the issue. Any number of other things might be from rendering methods to whatever.
I went back and had a look. It’s between 2165MB and 3720 MB based on settings. Doesn’t really seem problematic on the low end.
There’s a difference between targeting 3-4 console SKUs and targeting 2. If you know what’s going to be your baseline from day 1, you test against that and scale up rather than the other way around. With a first party studio, this is a given.
Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.
Remember that one of the few positives the DMCA included was exceptions for interoperability. Also, these pieces of hardware are generally analyzed and reimplemented rather than copied - which steps outside of patents in general, as far as I know (IANAL). Many ship with roms and games included, though, which is generally not allowed in most countries.
You can still play cheaply on Xbox with Game Pass, though, if you want to dual wield Starfield.
My own limited testing was actually more positive than expected. The real limiting factor is games that never received a 64 bit update. It turns out that - at least among many of the games I gave a shot - many have received that 64 bit version and run just fine under Rosetta. I think many Mac porting houses / developers just don’t rush out in the same way app devs do to support the latest versions, but they tend to get around to it eventually if they still have the rights and are in business. I hope Mac will eventually see a compatibility layer, so games will stay functional while Apple monkeys around with system stuff.
You can use the client just fine. It’s just some games that won’t work. We’ll see what GamePortingToolkit makes in term of difference. Heroic Games Launcher has apparently made it fairly simple to add it on Mac ala Proton. (I haven’t had time to dig into it yet, so I’m just going from what I read in updates/release notes)
I don’t know anyone actually using WhatsApp - and considering who makes it, I’m not tempted to start on my own. Of course there are other, better alternatives, but you still have to convince others to use what you would like to use. That is an uphill battle - especially with tech illiterate users in your family.
Just use the fantastic Heroic Games Launcher.
This seems more like what some stereotypes about the areas are. I doubt the AI really had much information about what Europeans, specifically, think about Americans. Most Europeans have rough ideas of rural VS urban America and northern VS southern.
Overcast for iOS is very good, has a fully free tier and it is cheap to support if you want to.
Not sure what she gets from it, but my partner pays for Storygraph because of how bad Goodreads has become.
Check out their github to see how new this actually is. I’m blown away that it actually works most of the time and new major features arrive daily.
Check out their github to see how new this actually is. I’m blown away that it actually works most of the time and new major features arrive daily.
OK, thanks. Guess I must have overlooked it when I searched for it (because I started in Firefox). I still think it’s worth to be aware of in case people use some really specialized browsers with certain limitations.
One thing to be aware of is that it should probably be done with the original system browser, so Safari on iOS and Chrome / Samsung Internet on Android. At least I didn’t seem to get the option to add to home screen from Firefox on Android, and I’m also not sure every iOS browser will have add to home screen in the share sheet.
Personally, if I see a software project on Discord, I nope out. I have made very few exceptions and every time I have come to the conclusion that it is not worth it. Discord isn’t really good for anything other than what it was designed for: Persistent IRC - plus a voice chat option. It’s perfectly fine to chat with a bunch of friends and play some games together. But that is about it.
It is terrible for tracking subjects, for finding information, for storing information, and for engaging in chats across more than one instance. It is unintuitive to navigate, and while they have made improvements, it is up to the user to make a server bearable to navigate by hiding the flood of channels that the average instance contains. Even so, Discord will still try to show you things you have explicitly disabled as a “suggestion”. Discord is bloody intolerable.
So yes, you may grow a community quickly because the people who already use Discord can jump on there. You will, however, lose a bunch of users wiling and able to use a better option who are, most likely, more experienced web users - and sick of the Discord bullshit. While this certainly includes me, I have seen the same sentiment again and again in my feeds. Power users tend to loathe Discord.