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Cake day: October 2nd, 2025

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  • I think the story reboots every few games, so it’s not like say, the Mega Man games where every game is part of one big continuity. There’s a setting and recurring characters that’s built up over the years and that’s about it; everything else is specific to that game or subseries. Basically, the Bombermen (M/F), who may or may not be siblings, are some kind of space police from the planet Bomber and they have to fight a villain, usually but not always Bagura/Buggler, to protect the peace in the galaxy.

    There is a bit of a rabbit hole (puddle, really) you can go into where some of the earlier games have a connection to the Lode Runner games, because Hudson Soft did the Famicom port of Lode Runner. What it boils down to is that Lode Runner used to be Bomber Man. This connection hasn’t really been relevant for a long time, but the fact that Lode Runner is a Galactic Commando may have influenced the current setting.





  • I’m not sure I entirely buy that. For cloud gaming to be any good at all, you need a high-speed, low-latency internet connection. Yes, nowadays having an internet connection is pretty much a requirement in the industrialised world and even someone of lesser means will probably have one good enough to watch streaming video at a decent enough quality (unless they live in the middle of nowhere), but that’s not good enough. So with the expensive internet connection and the monthly subscription, cloud gaming doesn’t strike me as a very economical.

    We’ve also been living in a period of diminishing returns when it comes to visual fidelity improving as hardware power does for a while now, so you can buy older, more affordable hardware and still have games look great on them. Meanwhile, I don’t think someone who insists on being able to see the surroundings accurately reflected in every window and puddle is going to accept the compression artifacts and latency of cloud gaming.