

There are just so many good games coming out. Its really a struggle to even play a Part of them
There are just so many good games coming out. Its really a struggle to even play a Part of them
And im so freaking glad it does. It seemed like a passion project with an incredible art direction, but to learn its also a stellar game is so satisfying.
Counterpoint, I love the pure absence of taste that some high quality Wodka has. I think it’s fascinating how even water seems to taste more in comparison.
God dammit another of those banger banger games where I want to go in completely blind
What a great read. That’s exactly how I want to feel while playing and you’re post get all the fun vibes across. Thank you for the continuous effort.
Really cool. I was scared of this game reviewing bad. The artstyle on the overall tone of the game hooked me since that first trailer where death played the guitar.
8 points. I’m born in 1997.
Edit : if the company Blockbuster doesn’t matter then I’ve done 6.
Because you used therms like “simpler” and “one dimensional” which makes your answer seem like you look down on these games and people you enjoy them.
Also your points don’t answer his technical difficulties he had with the game.
ARRRRRR I LOVE THE PACK SO MUCH! YOU ARE ALL AWESOME SEAHUMANS!
I think the greatest growth for me is realising how good “high” or “medium” presets are nowadays. There is a lot of FOMO on missing the best (looking) experience, but IMO modern medium settings are stunning. I was watching a graphics comparison of Kingdom Come 2 and the improvements from “ultra” were so miniscule. The jump from “low” to “medium” to as incredible tho.
Upskaling is a fabolous technology and the split that quality needs to do between hardware upgrades and software support. Overall the existence of the technology is definitly a positive one.
However people are worried about a development that we are already seeing where games are just not efficient with their resources and require way to much computing power. People are afraid studios will decrease the amount of work they put into optimising because they feel like Upskaling will solve all perfomance problems for them. But optimisation needs to happen on both parts. That’s what people are afraid of.
I only believe in the silk when there is song.
The fact that this is possible is amazing to me. The fact that the whole trailer consists of nothing from the game but dreamt up fabrications of a random number generator with lots of training is not.
Games are an intentional art where a lot of creativity and work is put into a unique interactive medium. The AI trailer is far from that.
Great points. One think I love about disco is how much expression it gives to the mundane. It’s not about firebreathing dragons but about trashcans. My most intense interaction I’ve had in this game was with a malfunctioning speaker on a office building.
That seems like ragebait to me.
Great list. But I love reading trough the reasoning behind the picks. What are yours?
Personally I think outer wilds is a one of a kind game which represents am artistic message about existence that cannot be conveyed the same way in any other medium.
Disco elysium is the best book I’ve ever played.
I’ve never realised this text assumes there are only men on the train
Imo below Zero has the same problem that subnautica 2 will have aswell. Our stupid pattern seeking brain i so good at its job the enviroment will matches to existing experinces and therefore loose its intended alien nature. Just having some meta knowledge with how the game handle difficulty and depth and how a lush biome is more or less save with just a minor predator is working against the intended alien nature. Below Zero had some incredible bioms with mayor layers of depth like the lilypads islands with surfacing, floating and growing lilypads. But most of the bioms had some subtle telling of how the are intended in their color Palette or choice of Vegetation where i knew how the biome will be before i went info it.