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Cake day: March 9th, 2025

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  • Im always supriced how many people think huntings only reason is to kill the animalls and eat the carcasses.

    There are many places where humans have killed the natural predators for some animals and in those places animal population is in danger to grow uncontrollably spreading disaeses and dangering natures balance even further. Herbivores without carnivores can and will destroy the forest floors and growth if let unchecked, wich can cascade to further destroy enviroment for different species like small mammals, bugs and birds.

    Most obvious fix (and best for enviroment) would be introducing the big predators back in the area, wich is very easy to say when you live in a big city and your, children, pets or livelyhood is safe and sound. People dont want wolfs on their backyards any more than people want lions on the streets of NY. Also i dont see much difference for the animal if they get shot by a rifle or tearn down by a pack of predators.

    Other solution for protecting the animals would be capturing and shipping hunted animals to wildlive reservois where they could live with the predators without any interactions with humans, but that would again leave the nature where they were transported from in a unbalanced state where for example plants like vines could spread suffocating other plants.

    Then there are exotic animal trophy hunting that many people seem to hate. Most places that offer that have chosen the hunted animal preforehand. Like old male lion that are not fertile anymore, but still tries to kill other lions cubs, or elephant that has started to showing extreme aggression. With that money source safaries can fight against illegal poachers and protect endangered animals like black rhinos, while they keep the other animal population healthy. Those animals would need to be killed anyway and if somebody is willing to pay for doing it I dont see how that is bad.

    I personally live in rural area. This year wolfs have killed few dogs and livestock like chickens from the yards of my neighbors. Do i wish all the wolfs to be killed? No. Do i wish childrens could walk or bike to school without fear of being attacked. Yes. I have also lost family in accident where moose ran in front of their car. I definedly dont wish for uncontrolled moose population making accidents like that more common.

    But i agree with your sentiment that we need to move away from animal farming. Not because reason i personally find naive and childish like “cows are friends” but because its bad for enviroment and we as a humankind are eating meat in our meals more than we need.





  • Atleast in my experience bigger companies have either their own libraries, libraries of bought assets or dedicated sites with free to use stuff, so they can use the placeholdes without a risk of having copyrighted stuff in the files.

    Concept art is little tricky because it often is 10 version of the same character or random piece of the scenery and it takes hundreds of pieces and revision before art director finally decites “this is it, this is what our game looks like”. Personally i dont care if those are drawn on a paper or made in photoshop, paint, by a ai tool or trowing wet cats on a canvas. In the end i care that human decites what they are going to use and artist finishes the model. I dont see the point having artist spend their time creating seven different looking bandoliers for the protagonist, when nobody even knows if any version of those end in the game.

    And i just want to say way before the consept art when the product is in its early planning state there are often “feeling boards” that are just i want our game to feel like picture of breath of the wild and picture of skyrim or picture of cuphead and picture of warm and cozy fireplace and these feeling boards may stay in use until the very end of the production.


  • Plenty of people called Dave the Diver indie game. There are also lots of reviews from the time that call it indie game, both from youtubers and “real reviewers” like IGN.

    We can talk forever what indie means personally for everyone and everybody who has a opinion has little different view.

    But originally in both movies and music indie meant indepented publishment. That means the artist have no oblications for outside parties and can freely and without restrictions carry out their own artistic vision. Budget or crew size has nothing to do with it. Only reason people associate it with small teams is that largest portion of indepentedly published projects were done by small teams and or passion projects.

    Valerian and the City of a Thousand Planets is indie movie with budget of 220 million while average hollowood movie budget is somewhere between 100-150 million . Hell, passion of the crist, had budget of 30million and is maybe one of the most famous indie movies.


  • Well the definition for indie is independently published. Its not vague in its self, but the way people have started to use the word have changed its meaning to from something well defined to something more feeling based consept. I personally dont like it. People counted game like Dave the Diver to be an indie game when it had huge company Nexon publishing it.

    If followed by the original meaning of the word Blue Prince is not indie game either. It was published by Raw Fury, but Baldurs gate 3 would be indie as Larian published it.

    Indie as a word is like AI. It does not follow its original definition and because people have became used to misusing the word it has became the new norm.


  • If this is the case then i dont care.

    Placeholders and production assets are just random low effort garbage somebody puts together and are just meant for people internally see how things work. No artist lost paycheck or merit.

    I dont see any difference in this than when Batman Arkham asylum was released with placeholders. Skyrim had also placeholder textures on the release, so did Halo 2, Fallout new vegas, CoD MW2 and probably hundreds of more. Only difference is that they were done by coders in paint or something instead of generative ai.




  • It all ready seems little counterintuitive to keep commenting here but you literally commented: “But my main gripe, regardless of the topic, is to say “everyone does it so it’s fine”.” and im trying to answer to that, why everybody does it.

    Also if you are speaking in a wider sense. When there are busineses that make hundreds of millions you can be sure there is a reason why they do what they do. For example Amazon does insane amount if research how their checkout works and how to make sure most customers that reach that point would finish the purchace. You can be sure what they do works, so why any other companies would use their time doing the same research when they can just copy the homework of others.



  • And im giving you a context “why everyone does it”.

    There is also plenty of other benefits in releasing cinematic trailer. First thing of course is to get knowledge of the game out there and create intrests, but it also:

    Helps devs to gauge the intrest in their game, See how people react and if necessary change things early in the production, If company is in stock market, it necessary to make clear to the public they are doing something, If they have financial backers its easy to give them reassurences by telling how many times the trailer has been watched and commented. Especially important if they have nothing else going on that quater or financial year, Youtube statistics also give devs insight to their fanbase as they see who are the people watching it, and that helps them gauge things like need for localization

    The part about moanin isint necessary about you, but more general thing. Sorry if it felt like attack towards you.


  • There is real world reason why everyone does it.

    Graphics are usually one of the last things that get finished in games. There is no sense spending hundreds of hours and thousands if dollars to make character models and levels pretty, when there are bound to be changes in both.

    Teaser trailers basic gist is to show people “hey we are making this, follow us for more”, cinematic trailers are world building and showing the overall theme. Also if the public has bad reaction they still have time to make changes to the game.

    Down the line when the devs are confident that aspects of the game wont go trough any more major iterations they can start to show gameplay.

    Inherently all trailers are just marketing and the very fact you are commenting something here says that they have succeeded.

    Moaning about cinematic trailers is like asking a cheff to show the steak while the animal is still grasing on the meadow.


  • I get where you are coming from, but cinematic trailers are not pointless.

    Its easy to think that they are garbage meant to just invoke hype, but under the surface they are also meant to convey the story and set the setting.

    Like now we know the game is going to be gritty, vicerall and even vulgar. Also looking at it, there is something connectin overconsuming and hedonism to suffering. I know that sounds something i might be intrested in so i will know in the future to look in to this game. And if somebody sees this and feels its not for them they know to stear clear from the game.

    You really cant make the same impact using just the in game assets and engine larian is known for and in game development game can change a lot in short time. Basically if they show some gameplay mechanic in a trailer and post it on the internet they are tied to that mechanic and cant remove it. Untill things like ui components are set in stone, and abilibities they show are sure to be included, showing them has little to win and lot to loose.

    What really pisses me off are trailers that try to trick you to think cinematic moments are done ingame engine. Or when the cinematic trailer does not match the games vibe (looking at you, dead island trailer)



  • Only thing i agree with you is that this is dumb.

    Getting fine from public intoxication is just so weird concept for me. Especially when thinking some assbackwards places where its legal to carry a gun in public, but carrying open beer bottle is punishable.

    Also drunk cyclist can be dangerous. If they collide with pedestarian or another cyclist there is good change for a hospital trip, or in extreme cases morgue. Especially now when e-bikes are more common.

    Few years back some drunkard who was biking at the side of large road suddenly and without any signal crossed the road and allmost got hit by my car. I needed to pull over after that and wait for some time to get my hands stop shaking. If i would had bad brakes he would be dead and i would be traumatised, or if there would have been another car following me there would have been a crash.

    Reason why i think its dumb is that if the punishment for driving a car and driving a bike is more or less the same, more people are going to choose the car.




  • MrFinnbean@lemmy.worldtoGames@lemmy.worldGaming Pet Peeves
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    1 month ago

    It really depends of the implementation for me.

    I completelly understand that if you take a mission where you kill a merchant, you loose the option to purchace from them or miss their questline etc. Its a story point where your acts changed the world.

    But if you miss some unique loot item from dungeon you can go trough only once, because, it was too well hidden or it was behind some convoluted puzzle that you missed, im pissed.