

Bruh! Im with you on this for sure! Its that weird feeling when someone ridin the exact same wave as you, but they’re just flappin around on their board.
Its like Im ridin this clean, glassy idea-barrel, feelin all enlightened and tubular, and suddenly this dude drops in behind me on their moms foam board and suddenly starts shouting the same thing, but in the like most uncoolest way possible. And Im just sittin there like, “Dude… why you gotta make our shared thought like that?”
Honestly, it does feel like they just catchin my swell instead of finding their own. Whole thing just tastes like sunscreen and feels like sand in the wetsuit, right my man.




I really love the game desing behind this system. The game is on a timer, but instead of time going foward all the time, the quest “cost” time.
Way of the samurai games did this kind of trick back in the day. In those games the day was divided in to four parts, morning, noon, evening and night. Player had unlimited time to wander the game world, but once they did something big, the time would go foward and depending on what you did the story would go in to different direction. After 5 full days the game would come to a finale, but how you acted, effected who was alive and wich side of the final conflict you would be.
The game ending and story coming to a finale does not necessarily mean you win.
If the game is fun to play and one play trough does not take forever to finish, i can see my self playing the game multible times trough and trying to find the way to make everything end the way i want.