I’m getting strong “blue steel” vibes.
I’m getting strong “blue steel” vibes.
Great. Now you’re just making me rewatch allinall’s animated video of Pelinal’s slaughter for the 30th time: https://youtu.be/E5ix0_W-ouI?si=-2mGt8TDnU5wbwGO
Yes, you’re right everything can cause serious harm or kill, but certain things are designed to harm or kill, or designed to look like something that could harm or kill.
Context is a big factor here. A person holding a 6 inch knife in a kitchen? No one is going to bat an eye. They’re probably using that knife to prep vegetables. Same knife, same person but they are walking around a market/playground/movie theatre? Suddenly it’s a very different situation and context.
Is that stranger with the knife safe? I don’t know, but I do know that I don’t have anything to defend myself aside from what is around me if they ARE NOT a safe person.
Agreed. It was great game because the story, but I can barely remember anything about the gameplay aside from the interactions with Elizabeth. Sadly, my final moments were destroyed by a visual bug - right at the climax of the story near the end of the game Elizabeth’s hair inexplicably stopped rendering… She was as bald as Sinead O’Connor. It kinda killed the vibe.
“Text message”? What are we - barbarians?
Seriously though, using text messages these days means that inevitably you will encounter the green vs blue issue. Android and Apple phones don’t play nice with their text messages. Gods help you if you ever get into a group text message thread with multiple Android and Apple phones. Anytime an Apple user reacts to a message it’s sent as a separate text message, “John 🤣 to ‘Check out this meme’”
At least with WhatsApp it puts everyone in the same texting playground.
Patient gamers unite! I wait until that game I want hits AT LEAST -75% off.
The only exception I’ve had for that rule for myself in recent memory is for Monsterhunter games.
You look hard enough (or maybe not very hard at all) and you can see which developers and companies can’t do launch days very well, or release too early. Blizzard/Activision, CDProject Red, Ubisoft, and Microsoft come to mind.
It’s the smaller to mid-size companies that have something to prove that release something more polished. Not always the case, but you’ve gotta stand out somehow.