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Cake day: September 28th, 2023

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  • I’ve played Tactics only this year and was surprised how much XII resembles it in mechanics despite these games belonging to different RPG subgenres. It lead me to think that XII only happened because there was this proper foundation of Tactics, so I doubt there’d ever be another mainline game in Ivalice, but more Tactics games are possible, I think.

    I wish I’ll have enough time at some point to get to the Ivalice storyline in XIV.



  • This is quite a nice summary! Yeah, the stagger meter is an awesome addition, especially since you have to take into account how exactly you reach the stagger. Do it with three ravagers too fast, and it runs out before you amass enough damage, for example.

    My only issue with this battle system is that oftentimes, if you screw up your tactics, the game punishes you with prolonged combat instead of a game over. No MP, nothing to run out of, but you have to be effective so that battles don’t drag too long.


  • I don’t like recent FF tendency of reducing the playable party to just one character. The whole beauty of JRPGs is that you can play around with your party, and XV and XVI don’t have that, which is a shame. VII Remake, however, is great at combining action with the party management, I hope Square would choose this path for future FFs.


  • XVI looks like an Ivalice-setting game to me, but without the tactical approach of XII/Tactics. I enjoyed the story for what it was, but felt that the game tried too hard to be like one of the cool kids classic installations in the series. It didn’t have a new idea, a spark behind it, only a concept that it has to have all notable FF elements like familiar summons, moogles, enemies, weapons, etc. But it’s a good game overall, didn’t go through development hell like XV and sold well.


  • I like to replay XIII, too. I think its visuals and music are the main reason. The sound of leveling up in Chrystarium is awfully pleasing :D

    I enjoy the battle system as well, although can’t quite explain why. Okay, I can think of one thing - the game requires the player to buff and debuff enemies for effective combat (Imperil status is especially interesting), and it’s not time-consuming. Oh, and XIII has cool flashy summons, Shiva as a motorbike is spectacular.


  • XII is my favourite as well. Interesting how controversial gambit system ended up to be, some love it, some hate it. I personally love that it gives the freedom to do any type of weird stuff you’d like to do and maintain good pace in battles.

    Those who dislike it, I imagine, don’t enjoy combat where the player doesn’t have to push buttons, but 1) you never have enough gambit slots for everything you’d like to do, so you have to adapt and choose magicks/items yourself at times; 2) many RPGs suffer from exactly the opposite problem - you encounter a familiar enemy, know of one efficient way to defeat it and have to choose the same options in battles against it time after time just because you know that it works; mindlessly pushing a few buttons isn’t much different from not pushing any buttons at all in this case.




  • I’m a huge fan of otome visual novels, but I don’t think it’s something that many here would appreciate lol, so I’d rather talk about a different subgenre that I like, Danganronpa-esque VNs. Basically, these are crime novels involving a quickly shrinking group of characters with interactive elements. For me the entertaining part is that actually thinking about cases matters to progress the story. I love to guess “whodunit” based on clues and my own intuition.

    Of these, there are 3 Danganronpa games (there’s a spin-off, but it has a vastly different gameplay). These are great to check out VNs in general if you don’t know if that’s your thing. They are very well-made, although their aesthetics may not be for everyone. The second one is my favourite, mainly because of its catchy tunes.

    Zero Escape games - also a staple of this subgenre. They are half VN, half puzzle games. It’s a great sci-fi story involving time shenanigans, you’ll probably like it if you enjoyed Steins;Gate.

    Kimi ga Shine - I really, really love this game! It’s a Japanese indie game made by one person, Nankidai. It’s available for free and also has a Steam version. It’s not complete yet, but it’s absolutely worth it to check out the content that already exists. What makes it stand out is that your choices have a great impact on the following story. An atmospheric, psychological game that feels very authentic. It has plenty of interaction, it’s not long and it’s fun to replay to make other choices.

    I also love Ryukishi07’s VNs, “When They Cry” series. The art is admittedly ugly, but the stories are very intricate and convoluted in the best sense of the word.




  • Started playing It Takes Two recently. The game introduces basic controls, and that’s that, no additional tutorials, no hints how to solve puzzles, no characters telling you what to do next when you are “stuck” (many games have these annoying verbal hints when you do nothing for a minute, this one respects its players). It has a lot of places where players can simply play around with mechanics and see what happens, just for the joy of exploration and not some immediate gain.

    And it reminded me of playing Spyro back in my childhood days, a feeling I didn’t think I’d ever get from any game again. The only downside is that the characters are surprisingly cruel at times, the game’s creators certainly lack empathy.