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Joined 1 year ago
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Cake day: July 20th, 2023

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  • I think we are constantly progressing in that field. One issue for latency was that controllers used to contact your device, and then the server. Now they can connect directly to the server. Things will improve, like it or not.

    For right now, I think the biggest hurdle is with ISPs.

    1. Data caps can be quite common, in many countries. Essentially creating a huge limit on how much you can (if at all) play.
    2. Most people’s router, and access point hardware needs upgrading. A lot of the stock router AIOs from ISPs are really bad. Creating a bottleneck before the data even reaches the servers.

    Another hurdle I can see is companies profit sharing. Everyone wants a large cut, so I’d expect multiple streaming options… and many failures, like what we’re seeing on the movies/series streaming model… just with games it’ll be soooo much worse.




  • Platform27@lemmy.mltoPC Master Race@lemmy.worldExperiences with Game VPNs?
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    1 year ago

    They’re literally junk, that’s there to collect your data, while also sometimes charging you for the privilege. It’s snake oil. VPNs CAN help play geo-restricted games/content, and hide your IP from malicious gamers (eg: Dead by Daylight is known to leak your IP, to those you’re playing with), but beyond that… yeah, no. Any benefits you’re getting is placebo. If anything it’ll be worse, due to the added latency of hitting the VPN server, then going to the games server.

    If you must use one, at least look at a VPN that’s privacy respecting. Something like ProtonVPN, Mullvad, Windscribe, or IVPN.





  • There’s a couple of ways to block it.

    1. Via an application Firewall, which will run on your PC. Safing’s Portmaster works on both Linux and Windows. Objective-See’s LuLu is a good Mac option. Both of these tools are free and open source.

    2. If you know Unity’s IPs, you could block it in your firewall. I’m guessing you do not. Though, with a little work, it can be done.

    3. If you can’t do either, you could at the very least block it at the DNS level. This will stop the software getting those IPs. It doesn’t really work if the IPs are already baked into the software, but that is incredibly unlikely in games. A great configurable DNS provider is NextDNS. If you have the know how to self-host a Pi-Hole or Adguard Home are great options.

    There’s also ways to analyse that traffic, which I won’t go into here.








  • CPU, I would look at an i5/R5. Ideally I’d want to a 7 or 9, but a 5 will do. Yes, cores and speed matters. There is a reason this aspect gets benchmarked. For stability reasons, and their software stack (eg: QuickSync), I’d also stick to Intel. Doubly so if you’re not using a graphics card.

    RAM: 16GB minimum, ideally I’d want to about 32GB. More is nice, but not really needed.

    GPU: Avoid AMD, they just can’t compete with Nvidia Nvanc. I don’t think there is much support for Intels GPU QuickSync, right now. So, stick with Nvidia. At minimum, go with an 8GB card, more is nice… but that gets pricy, real quick. Something like a 3060ti is a nice budget (for this kind of work) option. You might also be able to pick up an older Quadro on eBay… though be careful on what card you’re buying.

    Storage: You CAN use an older spinning drive, but if you do, try to use an SSD Scratch Disk. Also please run Windows and programs from an SSD.