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Joined 2 years ago
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Cake day: June 8th, 2023

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  • There is in most countries. Unless you mean shortfills you are meant to add nic to? In the US those still firmly fall under the laws restricting sale of vapes. Don’t know about the UK or Europe, I know those products exist there though.

    Otherwise you can’t legally sell bulk nicotine to underage people, obviously the other ingredients are used for such a wide variety of things they can’t really be restricted like that.



  • As a long time e-cig user and enthusiast I agree. I thought we got away from that garbage a decade ago, but then it came back. I don’t get it, it’s expensive, it sucks, and it’s mind bogglingly awful for the environment.

    I don’t even love the idea of pre built coils but I compromised for the convenience now that they are actually good. Feels a lot less bad to toss a little bit of steel and kanthal every few weeks.

    I can’t really get behind banning flavors, but less attractive packaging and only allowing open refillable systems would be a huge step to slowing adolescent use, they pretty much all use disposables because they can be bought at gas stations and you have to go to a smoke shop to get the refillables. Not to mention dropping $60 on a mod+tank isn’t as easy to start as $10 for a disposable.

    I think the flavors are a big part of why they can be effective as cessation aids you start to no longer associate tobacco with it which helps a lot. I no longer smell someone smoking and get cravings.



  • Also are we just going to ignore the whole thing with GTAV where you had three characters with intertwined stories that you could switch between (mostly) at will? Multiple protagonists has been done, but not really like that, not in such a living breathing manner that they managed to pull off. Rockstar also manages to fill the world with many interesting characters for the story to play with, they manage to take really simple gameplay and make it engaging all the way through.

    They also added the heists which were a pretty good way of adding more meaning to the old school mission structure they continue to use and while ultimately I don’t think it had they impact they wanted it did add some flavor and interest to the gameplay. I’m an absolute fiend for heist films and that was a lot of fun for me.

    These games are characterized by superficial simplicity underlaid with surprising complexity to craft a smooth experience. LA Noire is a prime example of that kind of design where it becomes very obvious how much the game has to run like well oiled gearworks to function at all and have the cases work as narrative. (developed by Team Bondi, but with the help of a lot of the R* studios including North)

    Also they manage to do all this without a second of it feeling like a cynical product, it’s clear the people doing this love the topic of pop culture crime, films, stories, legends and want to take the player along for a fun ride. I don’t know at this point, with everything that happened with GTAO, which mostly feels like a cynical product, if that’s the R* making GTAVI, I sure hope it is though.
















  • No? There’s more color, but it’s reasonable CSGO always had a kind of dull color grading/textures, though updates changed that A bit later on. A lot of players turn up saturation themselves for the (at least perceived) benefit of visibility so that might be what you saw, you also see CS players playing in 1024x768 stretched still because that’s how they always played before.

    They definitely gave it that trendy sunny slightly hazy day look. I’m not complaining it’s a much nicer aesthetic than the original release of CSGO which felt like a Seattle afternoon in the middle of the desert.