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Joined 1 year ago
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Cake day: September 29th, 2023

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  • I finished Laika : Aged through blood. An indie metroidvania / 2d bike shooter / bullet time.

    https://store.steampowered.com/app/1796220/Laika_Aged_Through_Blood/

    It’s the story of a mother in a post-apocalyptic environment having to care for her daughter and village while doing the war outside.

    Everything, art, music, is a masterpiece. The music is just extremely good.

    Outside of special zones, there are 20 you have to find, and it cycles between them. All 20 are voiced, with words or humming.

    The story is good, and is extremely anti-war.

    The gameplay feels amazing. It can be hard at first, but I quickly learned how to control the bike and and to do backflips and frontflips at the right time to reload guns and the pary.

    The main character laika is one-shot, but the game isn’t very punishing. The respawn points aren’t too far away from each other, and they are optional. When you die, you loose a pouch with the currency, and can get it back.

    There are some little issues with the game tho. The ending seems to be a bit rushed. The ending boss isn’t that difficult, and there were some cuts it seems.

    But overall these little issues aren’t that bad, and the game is still amazing for an indie.



  • I finished Laika : Aged through blood. An indie metroidvania / 2d bike shooter / bullet time.

    And i can say that it is, damn amazing!

    It’s the story of a mother in a post-apocalyptic environment having to care for her daughter and village while doing the war outside.

    Everything, art, music, is a masterpiece. The music is just extremely good.

    Outside of special zones, there are 20 you have to find, and it cycles between them. All 20 are voice, with words or humming.

    The story is good, and is extremely anti-war.

    The gameplay feels amazing. It can be hard at first, but I quickly learned how to control the bike and and to do backflips and frontflips at the right time to reload guns and the pary.

    The main character laika is one-shot, but the game isn’t very punishing. The respawn points aren’t too far away from each other, and they are optional. When you die, you loose a pouch with the currency, and can get it back.

    There are some little issues with the game tho. It doesn’t tell that combo rewards more currency from enemies (it’s a timed combo, sho shooting will either increase or refresh the combo, and shooting flying bodies increases the combo up to 2 more times). The ending seems to also be a bit rushed. The ending boss isn’t that difficult, and there were some cuts it seems.

    But overall these little issues aren’t that bad, and the game is still amazing.


  • Nah, the game is utter trash not the bugs. Let’s look at 3 games very hyped :

    • Redfall : game had game breaking bugs and performance issues at launch. Gameplay was bad. No one played it.

    • Gollum : game had game breaking bugs and performance issues at launch. Gameplay was destroyed due to bugs. The studio closed their gaming branch.

    • Starfield : very hiped, bought by a lot of people, the game looks like 2010-15 game with some little 2023 enhancements…

    Redfall and Gollum were failures. High budget failures. They most likely layed off people.

    Starfield : Microsoft layed off people at the start of the year https://www.polygon.com/23561210/microsoft-layoffs-xbox-bethesda-halo-infinite-343-industries for who knows why. The game got delayed, and then it gets out very mixed due to bad exploration gameplay and no love put into population design (population characters look like 2010 or even worse).

    All of these 3 games have been very hyped, with a high price, but none of their failure have anything to do with gamers “fault” and “opinion”. It’s all on the studios fault on not delivering something good.










  • Reduce reuse recycle. Seems to be an interesting material for reuse.

    Tho I don’t know what to think about it for ecology. The material would most like still get into common trash and thrown into the wild.

    Only 25% degradation in the ocean is conflicting. If the resin remains and cannot be degraded, well it’s still pollution like plastic.

    What happens to the material is burned in a trash incinerator? Does it release bits of resin in the air like plastic?

    or when in the wild under rain or dirt?

    Tho it still seems to be an interesting material which may allow for a easier repair or recicling of road material.


  • Tibert@jlai.lutoLinux@lemmy.mlYOU CANT MAKE THIS UP
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    1 year ago

    This post : When stupid people read company news

    (great ceo choice, she has experience in communication, which is the main thing a ceo has to do for gnome. She doesn’t need to do or participate deeply in development.

    And shaman, well whatever, why do you even care?)


  • I’m not sure if I understand this very well, and how small these could be built.

    But let’s look at the computer cpus. It maybe would allow for a better heat management in these chips.

    When a cpu is designed, the engineers have no idea where the hot-spot is. After plenty of testing, a general spot for a termal probe would be found. However that spot may not be the real hot spot, due to limitations in the design and other factors, like the uneven dissipation of heat in the chip. So there is a tollererance used to prevent the chip from burning itself.

    Maybe these thermal transistors could transfer the heat where it really matters and even out how the head gets out of the cpu, which would possibly enhance that heat management and get better results.

    I don’t remember exactly where this cpu temperature probe limitation was discussed. It would be in one of these 2 videos from Der8auer :

    https://youtu.be/ljZt_TQegHE?si=gMbcvfkznG-scZh0

    https://youtu.be/h9TjJviotnI?si=lzt057vUjGb6YIPa












  • Yes and no.

    Fsr frame gen was just released. Dlss frame gen wasn’t perfect either at release (even now it still has ui issues).

    Fsr frame gen for me looks pretty impressive for a rushed release. I’ll need to see how it evolves and if amd can solve the antilag+ latency with frame gen and enhance smoothness.

    I also want to see how amd can enhance fsr upscaling image quality, as currently the worse image quality compared to dlss frame gen is because of fsr beeing less good than dlss upscaling.

    Here is the hardware unboxed analysis of fsr 3 : https://youtu.be/jnUCYHvorrk?si=RXUZMBJXLelM-h2O

    For consoles, well it’s another reason for devs to create unoptimised games, while giving the 60 fps console players could “finally” experience, and want with the curent gen.

    However on another side it’s also a way to get better smoothness (well see), at at negligible (for console players) image quality loss. Most console players play on a TV, pretty far from it. So quality won’t affect them much.