

I obviously think Georgiou is a more interesting character than you do, but other than that, I agree with this list.
Have you ever considered that the Prime Directive is not only not ethical, but also illogical, and perhaps morally indefensible?
I obviously think Georgiou is a more interesting character than you do, but other than that, I agree with this list.
I think that was definitely the idea. I’m somewhat skeptical that it worked, but it would be cool if it was a gateway movie for someone.
it was ambiguous, did it really exist? Was it just one crazy guy?
This was never credible, and was never how it was presented in DS9.
Even in “Inquisition”, Sloan had two other guys standing next to him, and an entire starship at his disposal. Starfleet Command covered for him at the end - something that was noted by the DS9 senior staff.
In subsequent episodes, Admiral Ross acknowledged their existence, and Bashir worked out what he believed to be the bare minimum number of operatives required to create the morphogenic virus (73).
Later, we saw them working for the United Earth Starfleet in the ENT era.
The only suggestion that it’s just “once crazy guy” comes from Koval, who then helps Sloan fake his death and is revealed to be a S31 asset in the very next scene.
So no, that’s not really something Discovery changed. People have had to wilfully ignore the DS9 episodes to buy into that theory.
the characters that we built and the rapport that we had with each other was amazing
I have to admit, I thought Alok was a pretty interesting character. Sam Richardson was also very charismatic as Quasi, though he didn’t have much to do. And Young Garrett was okay, too.
I wouldn’t mind seeing any of those characters pop up again, with a better story.
I liked that episode quite a lot, but it definitely coasts on pure vibes in places.
The Resurgence Switch release is the main reason I shared the post.
It’s a shame the dev team seems to be gone, it’s a great little game.
Y’know, as I typed it I thought, “I should probably fact-check this…”
I don’t think that’s ever been established - in fact, I don’t think we’ve ever seen humpback whales in Cetacean Ops…
I think that’s fair. I think I enjoyed the jokes more than you, but it’s a pretty low-calorie episode.
At long last, the episode people have been anticipating/dreading since the preview scene dropped a year ago.
I dunno, I thought it was fine. It signals right from the beginning that we shouldn’t take it too seriously, and it maintains that tone through to the end. The comparison that keeps popping into my head is “The Magnificent Ferengi” - transparently ridiculous, but enjoyable if you can get on its level.
The emotional core is the four “Vulcans” revealing their inner secrets because of their transformation. SNW has gone to that well before, but it works well enough. The dance fight was very nicely done.
Not a lot of meat on those bones, but there are worse ways to spend an hour.
I think that was tucked into the SDCC panel, though it was overshadowed by the SNW and SFA stuff.
I would imagine writing what is essentially a radio serial is a unique challenge.
Not that I think going straight to the source will sway you, but…
Brannon Braga:
It was late, but I was so excited […] He [Rick Berman] really liked the idea but he had the stroke of genius, ‘Make it a Borg babe.’
Jeri Ryan:
I knew exactly what I was in for when I had my first costume fitting. Clearly my character was added to the show for sex appeal, which remains the one way to get attention very quickly. I don’t think it’s the only way to get viewers to watch strong women, but it worked.
So no, “spandex are very scifi” doesn’t hold a lot of water in this case.
Hmm, I don’t know about that. It seems less to me like them trying to “match” TOS, and more like a continuation of the trends established on late-period “Voyager”…
As much as “Me Too” was supposed to be about ridding the industry of sexual harassment (and worse), it also had knock-on effects in terms of storytelling, cast composition, etc.
I don’t think it’s controversial to say that “Enterprise” was not terribly progressive by modern standards (or, in my opinion, the standards of the time) when it came to female representation in particular.
The lead-in novel to the first season of “Picard”, “The Last Best Hope”, is excellent.
The “New Frontier” series is an interesting experiment in storytelling with a (mostly) original cast.
There’s a tonne of icky ambiguity to this one…which is honestly what I like about it, though I totally get why it’s not to everyone’s liking.
“Documentarian with an agenda” is a real type of documentarian - maybe the majority.
His biggest sin was probably making a doc that was secretly about himself…
After being underwhelmed last week, I enjoyed this one a lot.
I appreciated Beto cutting straight to the unspoken conflict at the heart of this franchise - Star Trek is kind of colonialist/imperialist.
When they got to the conclusion, my initial reaction is that “the people are the difference” was sort of trite…but what else is there, really? These are people who are willing to put their morality first, even as they walk an uneasy line.
The Steam page has a description:
Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
“What if?” Scenarios
Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?
Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.
Deep Ship Management and Research
After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.
Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?
Exploration and Resource Acquisition
The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.
Ship Combat and Away Missions
The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.
For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.
When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.
Features
”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.
Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.
Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.
Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.
My takeaway? This time, Tuvix lives.
The pivot-to-movie happened well before anything was filmed.
But it does seem like the “pivot” was trying to stuff ten hours of story into a two-hour bag.