

My problem with the Forerunner stuff in Halo 4 is the same problem I have with all the aesthetic changes in 4 and 5 - it’s extremely busy. 1, 2, and 3 have a sleek and simple design language that makes it very easy to tell what’s happening in chaotic combat. The vibrant colors and shiny materials even give Halo 3 an almost heroic fantasy vibe. They deliberately went the other direction with Reach to enhance the grim tone of the game, but environments are still relatively simple so that enemies stand out. 4 and 5 put excessive lines and greeblies on absolutely everything. It’s all so packed with details that you sometimes lose enemies in the background and it can be difficult to tell what you’re looking at.








Vista was good eventually, but certainly not on launch. It launched with absurdly aggressive popups about for User Account Control and backwards compatibility was somewhat spotty, largely due to the security changes. By the end, though, it was actually really solid, to the point that Win7 essentially launched as Vista Service Pack 2 with a new taskbar skin.