Lots of things about our elections were designed with the assumption that it would take ages for people to get anywhere, hence the delay. Not really relevant anymore, though.
Lots of things about our elections were designed with the assumption that it would take ages for people to get anywhere, hence the delay. Not really relevant anymore, though.
Huh, I was able to just close the pop-up and play the video as normal.
Bitrate wouldn’t change, but it would reduce latency by a tiny amount.
Cyberpunk 2077 used the static levels on launch, but changed to almost everything leveling with you in 2.0. I think the change actually worked better for the game, but it’s also done differently than every other game I’ve seen use that approach. Enemies gain stats much slower than V does, so a level 20 V still feels much more powerful than a level 1 V, but you also have the freedom to explore rather than having arbitrary beef gates making it nigh impossible to go to certain parts of the city before you’re supposed to.
On the other hand, I also love Morrowind’s painstakingly hand-crafted world with static enemies and hand-placed loot. In most games done that way, however, returning to lower level areas is typically a complete waste of time.
Ultimately, I think both systems can work if they’re done well, but everything leveling up is almost always done poorly, or at least worse than the average game with static levels.
A system I have thought of before is a hybrid where enemies have a target level and then their actual level is the average of your level and the target level. For instance, if an enemy’s target level is 20 and you’re level 1, they’ll be level 10. You probably won’t be able to do much to them. But when you get to level 10, they’ll be level 15, which you might be able to deal with if you’re good. You’ll eventually out-level them, but they’ll still be interesting to fight because when you’re at level 40 they’ll be at level 30. I only make the occasional mod, though, so I’ve never gotten to test if this actually is fun.
Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.
And from 1 to 2, which was desperately needed.
Do swans have them? Or was Leda just into some weird shit?
In theory. In practice, software patents have pretty consistently been about the outcome and it’s held up in court. This expired patent on sanity systems, for example.
It would specifically hurt Xbox, which I wouldn’t be sad about.
How do you prevent people from squeezing into your buffer?
I think anything newer should work though.
I’ve got a Ryzen 3700X and my computer told me it couldn’t do the upgrade, either.
Skipping 9 was due to a combination of marketting (“It’s nothing like 8 was, we swear! It’s not even 9, it’s 10!”) and ye olde third party software developers making the poor decision to query the OS name instead of the OS version to set some compatibility stuff.
It really bothers me that green is used for Wales instead of Ireland.
However, Reach’s tagline was, “From the beginning, you know the end,” so there was an expectation that everyone playing would know how it was going to pan out.
The Xenoblade games. Probably Xenogears and Xenosaga, too, but I haven’t played those yet.
The Halo 1 and KOTOR twists do hit pretty hard if you somehow haven’t been spoiled. KOTOR has one of my favorite reveal sequences ever with showing you how much foreshadowing you missed, and Halo’s twist turns the game on its head.
Especially Phantom Liberty. I went in blind, made decisions, lived to regret them, fucked up everything, and loved every minute of it.
Isn’t it pretty normal for judges to prohibit plaintiffs and defendants from talking about active court cases outside of the court room? I doubt Asian News International is allowed to publish articles about the case, either.
I completely stopped playing when they sunsetted the equipment that made my somewhat unusual warlock build work.