Some of these could use “Nightdive” treatment like TimeSplitters trilogy.
Simple a PC version of the game with support for latest hardware and operating systems and support for LAN or self hostable multiplayer would give these games new life among people not interested in modern multiplayer games.
The title is a bit missleading considering that the actual article mentions a lot other problems that plagued the development.
While there’s still demand for “narrative-driven story-rich games” one should keep realistic expectations. For this genre I feel smaller scope and indie developers work much better.