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Joined 2 years ago
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Cake day: June 21st, 2023

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  • Learning to play the guitar or code also doesn’t have a difficulty slider, but people of all abled-ness manage it anyways.

    Games are about entertainment. They’re not a career. Nobody is paying me to play a Fromsoft game. More importantly, nobody is gatekeeping the entertainment, immersion, and story of music or coding behind me being able to “Git Gud”.

    And let’s look at music and coding. Since I can speak a bit to both. For music, OF COURSE there are difficulty sliders. When I took recorder back in school, they had 2 different versions of many songs. When I first learned Christmas music on piano, I learned special “simplified” tracks for the songs. I never “Got Gud” at music, but I still got to the end of the book.

    And coding. Coding is the opposite of a Fromsoft game. You’re surrounded by mountains of tools that try to make it easier. When I bring in a junior developer, I’m not giving them some unforgiving code challenge to power through. Maybe they’ll never be good enough to design a specialized cache or optimize queries. So I give them the things they CAN do, and hold their hand so they always succeed. Junior devs don’t ever fail, not because they “git gud” but because I set them up to succeed by this little difficulty slider called “how hard is this ticket to do and how much help do they need from me?”






  • You have so many options to make it easier.

    Like the third-party Easy Mode mod.

    You bought a game that you knew would be full of “difficult” bosses

    I bought a game that I knew had a working Easy Mode mod. I would not have bought it if it hadn’t. Because the designers are assholes, but assholes who can write a decent story.

    And now you sit and complain about there not being an official “difficulty slider”.

    Yes, I do. And you sit and complain about another human being having an opinion despite the fact you could just NOT complain about other human beings having an opinion. Funny how people “sit and” do things.

    Do you also go to a vegan restaurant and complain they’re not inclusive because you can’t order meat?

    No, but that’s not an apple-to-apple comparison, making that a False Analogy fallacy. For two reasons. First, whether I agree with it or not, veganism is an ethical position and they’re refusing to serve any meat on the menu because they think it’s morally wrong to. Do you think Fromsoft thinks they’re “going to hell” if they put in a difficulty slider? Second, vegan restaurants are ABOUT veganism. There’s no reason to choose to eat at a vegan restaurant unless you or someone in your party is looking to have a meal without meat in it for some reason. There’s plenty of reasons to play Fromsoft games but at lower difficulty. Most people don’t like Bloodborne or Elden Ring “because it’s difficult/unforgiving”. They like it because of the story. Anyone who would opt out of playing those games because someone else could play them on easier has serious issues.


  • Soooo a game, which is not paid for nor developed by the community, and is rather purchased with the knowledge that it is a difficult game which will require ample skill to surpass its many challenges, should put in difficulty sliders despite them fundamentally going against the very nature of the game itself?

    Fucking YES it should. I didn’t buy ER until I was 100% certain it had an easymode mod. So I got what I wanted out of it despite them shoving both their middles fingers at me and telling me I’m not worthy to buy their product because they’re intentionally hiding the good part (the story) behind gameplay I didn’t want. I’m still pissed that I wasted my money buying Bloodborne. You want me to get over that, cut me a check.

    As I said to the other hater, what is with the ER-fanboys turning the chat into full-on-reddit level bitchfest defending it? Why don’t you just let me have my valid opinions? I know, heaven forbid there exists someone who has an opinion that doesn’t match yours.



  • If you don’t like spicy food. Don’t buy spicy food

    I don’t know about you, but every spicy restaurant I know has a little “difficulty slider” where you get to ask them not to pour a gallon of ghost pepper into it. It’s about making the customer happy.

    If you don’t want to “git gud”. You can use summoned spirits. NPCs, other players

    Or I can fucking mod the piece of shit and complain about it on forums because it’s fucking stupid. But I want BURN Bloodborne because I can’t mod it.

    There already is a difficulty slider. It’s one you set for yourself.

    Yeah. I’m getting really good at archery. Think I’ll cut my eye out. Natural difficulty slider

    Why is it every time I express a valid criticism about an otherwise story-heavy game with a stupid difficulty-related gimmic the cringe-posse comes out and tries to convince me the game is perfect and no human being would find my opinion valid. Like seriously what I tell my little nieces and nephews, if you don’t have anything nice to say, move along.

    In other news, I DO respect the Viva La Dirt League reference.




  • Honestly how is this gatekeeping?

    “Gatekeeping: the activity of controlling, and usually limiting, general access to something.”

    The lack of difficulty sliders make the game inaccessible to people who have no ability or desire for the unforgiving experience, nor any ability/desire to “Git Gud Scrubs”. It’s intentionally left out to exclude those people. That makes it “gatekeeping” by the definition for the word.

    This is substantiated by the fact that a mode to make the game easier and a mode to make the game harder are in the top 10 downloaded mods for Elden Ring. If you leave out the loaders and modutils, those same mods are top-5. This is basically unheard of in most games.

    You can argue that you approve of this gatekeeping, but it’s silly to die on the “it’s not really gatekeeping” hill.




  • For me, the primary appeal of a Bethesda RPG is that “take off in a direction, you’ll find a story” feel

    I don’t entirely disagree.

    The insanely frequent, lengthy cutscenes cut into the continuous flow

    You mean the ship going into warp or landing loading screen? There aren’t really a ton of cutscenes. If I had to give a tedious downside, it would be the “power minigame” but at least it ends with a violent encounter with a strongish enemy 9 times out of 10

    The choice to use procedural generation was odd and really took away from the more intentional feel of prior Bethesda games

    See, THIS might be where my age plays me. My first Bethesda game was called “Arena”, and it was all procedural. My second Bethesda game was “Daggerfall” and it was ABSURDLY huge procedural. I’ve never seen some procedural elements as a downside to extend the plot (and in fact, Skyrim’s radiant quest system is procedure), as long as there was sufficient hand-made content.

    Now here’s the thing. By all reports (both self-reports that can be questioned, but also people who dug into game files), Starfield has more handmade content than Skyrim. It’s just that the thousand planets above and beyond that were procedural. I LIKE that balance. A lot. It solves the “Morrowind problem” (Morrowind was slammed at first because the world was SO much smaller than Daggerfall’s) for me while still giving you 60-80 hours of handcrafted stories, characters, maps, etc. But I can see how other people who dive into into the procedural content might step back and say “boy this game is so reptitious”. Sometimes our gameplay loops define our enjoyment. I know I hated Persona 2 for years for the dumbest reason ever - I got addicted to the casino minigame and lost track of the story, then found the casino game too tedious and I had no desire to play the game anymore.


  • Yall are getting downvoted, but I think it’s great that you have a game you like.

    100%. I get baffled that Starfield gets so much hate, but then some of my favorite games aren’t very popular (Book of Hours anyone? lol)

    I can even see the perspective of this being a better Outer Worlds

    Yeah. Outer world was in reality the polar opposite of Starfield. A game that was excessively theme-driven but had lackluster “everything else” to go with it. A little (less than Outer Worlds used) bit of tongue-in-cheek “Spacer’s Choice” could have worked like Vault Boy does in Fallout, and I wish Starfield had done something like that. But on story and gameplay alone, Starfield destroys Outer Worlds.

    I think people like myself are just upset that we didn’t get scifi skyrim

    This is the funny part. If I had to describe why I love Starfield to someone who had been living under a rock and hadn’t ever heard of it, I’d say “because it’s like Skyrim in space”. In so many ways, if I’m being honest.

    The thing is, the biggest critique people have against Starfield isn’t all the crazy bugs (we remember those from Skyrim) or the really tropey shit, some skyrimmy feature it’s missing, or anything in between. It’s that they don’t find Starfield “fun” in this hard-to-place sort of way. Perhaps that’s you? If so, maybe you can see how someone would feel about Starfield if, for some reason, it clicked as fun from the start.

    Now, I have some complaints about Starfield. But most of them have to do with things that Skyrim didn’t even try (the shipbuilder, which I hear has improved of late) or the lategame (which means I got my fun out of it).

    Also, I’ve learned not to take downvotes too badly most of the time. Everyone has opinions, and just because I reserve downvote for the rare “this person is an absolute idiot” doesn’t mean other people do :)