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Joined 9 months ago
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Cake day: March 18th, 2024

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  • I’m now significantly into Indiana Jones and the Great Circle, and I’m having a great time. Unfortunately, while you can get it working in Proton, it’s a compromised experience. It might work better with a different set of AMD drivers, but I don’t want to mess with my system on that level, so I was putting up with a lot of lighting artifacts, even with some command line launch parameters that improve the situation. For the time being, I’m just playing it on Windows. It’s been great so far. It’s a fairly light immersive sim, puzzle game, and action game, but the confluence of those things satisfies the Indiana Jones itch better than Uncharted or Tomb Raider ever have. I’ve now finished the first two major areas, and the biggest disappointment thus far is that I kind of know what to expect ahead of me, because so much of it was in the trailers. It would have been nice if they could have front loaded some of those moments at the beginning so that the marketing didn’t take any wind out of my sails.





  • For all we know, there may be no way this sci-fi future Porsche gets damaged, because it may not even be part of the game’s loop, as opposed to a driving game where we know for a fact you’re going to drive. When the appeal to a driving game is to be able to drive whatever brand of car you want, the car brand has the power in the negotiation. This is a game that takes place in retro future 80s sci-fi and doesn’t feature the actual real world car.

    The way Kojima was probably able to get Monster to pay him was either he has a friend at the company/ a friend is a shareholder or he was somehow able to convince them that the deal was film product placement, which is a different kind of license and comes with different rules, but often means the brand does pay the prodution studio. I am going to assume he just has a friend that works at or owns stake in Monster.

    Does he also have friends at CalorieMate, PlayBoy, and Apple? Sure, we know he has at least one friend at AMC, but this is a long line of product placement in Kojima games, and they do it for the same reason they do it in film; it’s an advertisement. I think it would be pretty absurd for an already expensive production to then license Porsche for their story when they could have easily, in 20 seconds or less, established a fictional car brand to plaster on the back on their space ship.

    If the problem was a woman lead, how come The Witcher 4 also didn’t get brigaded?

    It did.

    Even if what you are implying is true, the same thing happened to Concord, people brigading it for being “woke,” and we both know how that ended.

    People did the same for The Last of Us II, and that game sold over 10 million copies. A lot of its negative reaction was even pre-release from people who hadn’t played it but read the script. Concord was a game no one wanted from frame 1, before we even saw pronouns in a character select screen.






  • I’m not underestimating how much Naughty Dog spends on their games. That stuff all leaked, so we can put an exact number on Last of Us 2. People dig the games that they make though.

    Concord selling themselves as having developers who worked on Destiny reminds me of a trend I’ve observed though, though maybe there are outliers that have slipped through the cracks that would prove me wrong. When a new studio pitches its inaugural game as being from developers of X, Y, or Z, it pretty much never goes well, especially if it’s aiming for AAA. Maybe there are difficulties building a game and scaling up to that team size simultaneously. Any of a number of things can be the case, but at this point, it’s a red flag for me. The difference between that and “from the makers of The Last of Us” is that Naughty Dog is still Naughty Dog, and that’s more or less the same band sticking together. The Last of Us didn’t do it for me, and neither did Uncharted 4 honestly, but their games keep seeing the same levels of acclaim and success release after release.




  • I’m not disputing that subscriptions for Game Pass is how Microsoft wants to make money off of a handheld, but that doesn’t seem to support your argument. Gears of War isn’t really built for the mobile use case. I don’t really see cloud gaming taking off the way these companies pitch it to their investors. I think Microsoft’s on the right track with making it a value add rather than mandatory, but Stadia didn’t take with the market for a reason. I don’t see the author’s vision for cross-pollination between “traditional mobile games” like King’s output and what we think of as Xbox games; I feel like those markets have thoroughly evolved into pushing out the customers that don’t like what they offer. I don’t want touch buttons on my screen, nor do I want to be nagged by microtransaction prompts, and I don’t think mobile gamers want to pay $70 for a challenging prestige story experience up front.



  • That’s a lot of exaggeration. Windows sucks handheld, but once you get into a game, it’s invisible which OS you’re on. Looking at the top 10 games on Steam Deck right now, Path of Exile 2, Marvel Rivals, and Elden Ring are all extremely popular multiplayer games that you can play on Linux without a subscription, and Stardew Valley is in there too (though primarily played single player, I’m sure) and #11 is Helldivers 2. Luigi’s Mansion 3 sold 14 million copies, which is more than the vast majority of games released, and yet you never hear people talk about it in circles like ours. That’s from children. Nintendo has that market on lock.

    You feel confident about a handheld PS4; I disagree. It’s a bit moot though because Sony’s working on a handheld PS5.


  • I mean, the supply side of things is very different now though. Neither Nintendo nor Sony can really afford to make “handheld games” separate from “console games”. It splits their resources too much. The #1 most played game on Steam Deck is Balatro, and #4 is Stardew Valley; both are immensely popular and available on the Switch, but they’re disproportionately popular on Steam Deck compared to Steam at large, and that’s what I mean by some games just naturally floating to the top. I don’t think it’s enough of a hindrance to the customer to figure that out themselves such that it makes sense to spend time, money, and effort on making games specifically for handheld.