• 5 Posts
  • 19 Comments
Joined 2 years ago
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Cake day: June 23rd, 2023

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  • It’s good news in the sense that this won’t be setting a new legal precedent surrounding emulation. Nintendo’s case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators if it were upheld in court.

    On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn’t be in such trouble. Nintendo wouldn’t have a case with almost all other emulators, Yuzu in particular was giving them a lot to work with.




  • Is the stickied “What are you playing” post going to be updated? The current one is over a month old.

    Anyways, I’ve been playing Penny’s Big Breakaway, and I am enjoying it thoroughly. It’s like a blend of Cappy mechanics from Mario Odyssey with a THPS style combo chaining system, and staged in levels reminiscent of 2D Sonic but transposed into 3D. The skill cap is way higher than your typical 3D platformer, and personally I find this type of design to be way more interesting than a collectathon.

    It’s awesome if you get a lot of enjoyment out of combo chasing and improving your times, but I can tell it’s going to be divisive for those expecting a more conventional platformer. I have a feeling that this is going to end up on many “hidden gems” lists in the future.







  • Update: I found someone on Discord who unlocked it by happenstance. You have to finish a Grand Prix race with the lowest possible Safe rank provided the number of racers doesn’t drop below it.

    So for example, if the Safe rank bottoms out at 40 to qualify for the next race, you must finish in 40th for it to unlock. If there’s 39 racers or less left in the race and you place last (which technically should meet the criteria), it won’t unlock.

    I was hoping this wouldn’t be the case, because virtually every race has enough racers KO’ed to drop below the rank. This is so needlessly situational, and I dislike how it encourages sandbagging.


  • That’s a good idea, I’ll have to try for that. I’m hoping it’s not, because that would be obnoxious - It’ll be painful to wait to run it back in case I miss it.

    The more I think about it, the more terrible this badge’s criteria becomes:

    • Is it the per-lap Safe rank?
    • Is it the per-race qualification Safe rank in GP/MP?
    • Does it apply to Mini Prix?
    • Is it “last” in the sense that it’s the last qualifying racer in the penultimate race?
    • Is it “last” in the sense that it’s the last person qualifying on the penultimate lap of a race?
    • If the number of racers drops below the threshold of the Safe rank, does it still count?
    • Does it have to match the Safe rank exactly, thus making it unobtainable if the number of racers drops below the Safe rank?












  • It’s funny how the public opinion on the Gamecube has done a total 180 since its time in the market. It was the laughing stock of the console space for not allowing DVD playback, having virtually no online capabilities, and “kiddie” looking games. Nintendo committed to quality games first and foremost and it resulted in their lowest selling console yet (excluding Virtual Boy).

    Nowadays, the DVD playback that rocketed the PS2 to #1 is largely irrelevant, and the online services that were huge on PS2 and Xbox are shut down. The “kiddie” looking games like Wind Waker have aged astonishingly well, while the realistic aesthetic that dominated the PS2/Xbox library definitely looks 20+ years old at this point.

    The focus on games was what made the Gamecube great, and it’s what stands the test of time above anything else. I’m glad others have come to realize this, even if it took over a decade for it to happen.