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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Exactly. We’re already bootstrapping, re-tooling, and improving the entire process of development to the best of our collective ability. Constantly. All through good, old fashioned, classical system design.

    Like you said, a lot of people don’t even put that to use, and they remain very effective. Yet a tiny speck of AI tech and its marketing is convincing people we’re about to either become gods or be usurped.

    It’s like we took decades of technical knowledge and abstraction from our Computing Canon and said “What if we didn’t use that anymore?”



  • Niche mechanics are my jam. My favorites usually revolve around unique economies or structures that create their own depth of play.

    I love genre benders and sandboxy stuff. I’d like to see something like Chaos Seed (SNES) built on or re-imagined, dwarf fortress is great for tinker-ability, and I always liked how Nethack has some deeply designed interactions even if they can seem superficial or esoteric. FFXII with the gambit and realtime-ish combat systems was always a standout too.