Smol girlthing from the deepest trenches of the sea.

  • 19 Posts
  • 12 Comments
Joined 9 months ago
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Cake day: August 6th, 2024

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  • DCSS got quite a few beefy updates recently, with reworks for Makhleb, Dithmenos, Yredelemnul and Beogh, many new spells (and a new spell school in trunk), reflavouring of Poison magic into Alchemy that allowed adding some more late game spells (e.g. Yara’s is hexes/alchemy now), return of mountain dwarves and a new species that can dual wield weapons, transmutation magic school being changed into talismans…

    I love the new changes and, for the first time in my DCSS obsession, I started playing trunk :D




















  • Damn, I’m surprised to see a Lunacid post on Lemmy

    I didn’t see any posts about this game so decided to make the first step myself!

    Certain spells can be pretty OP throughout the game if you focus on your magic skills.

    On my first playthrough I had a magic-focused character, and yeah, magic is extremely strong in this game! That’s why on my vampire run I decided to ban any attacking spells, to focus more on weapons.

    My main problem with vampires was taking damage when using holy water - it’s really important in some areas like the prison (fucking dogs…), and not being able to just use it whenever I want was… annoying.

    I don’t regret playing as a melee vampire, I learned to use blocking effectively (I basically never used it on my first playthrough) and the quirks were neat even if not really that impactful gameplay-wise.

    I’m kinda working on collecting all the items so I can get the last ending.

    Good luck with it!