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Joined 2 years ago
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Cake day: June 2nd, 2023

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  • I developed an early VR game called Soundboxing. It was a VR beat game before Beat Saber. It was doing hundreds of thousands of dollars in sales on Steam, but Facebook repeatedly denied us access to their store with no explanation, bought Beat Saber, basically took over the industry and shut us out. They even sent us early Quest devkits that we spent 6 months porting to, only to be denied again. I’m super salty about it all tbh. But yeah, this is not that, this I see as an absolute win.


  • There is an ultimate objective point of view: adoption. Network effects matter for social software. Even if you don’t like things like DRM, micropayments, region locking or whatever, if you don’t build in to the protocol ways to do those things, people and corporations will find ways to do them around the protocol - and that’s where abuse of power and EEE risk happens. Adapt or die. I’ve been around long enough to see this happen many times and know what I’m talking about, so attempting to belittle me by telling me to go read history is kind of pointless. Also Facebook destroyed my startup, literally, so it’s not like I’m some big fan. I just know a positive-sum development when I see one.