she/they/it // tech artist, gender sicko, hyperfunctioning hypermobile hypermybodyhurts

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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • definitely seconding this - I used it the most when I was using Unreal Engine at work and was struggling to use their very incomplete artist/designer-focused documentation. I’d give it a problem I was having, it’d spit out some symbol that seems related, I’d search it in source to find out what it actually does and how to use it. Sometimes I’d get a hilariously convenient hallucinated answer like “oh yeah just call SolveMyProblem()!” but most of the time it’d give me a good place to start looking. it wouldn’t be necessary if UE had proper internal documentation, but I’m sure Epic would just get GPT to write it anyway.






  • I haven’t played the witcher specifically, but I do think it’s worth pointing out that this is the usual experience for women playing mainstream male-led titles with romance arcs. women have been playing and enjoying the witcher for a long while, including its sexual elements. if it’s possible for us it could be possible for you too! I know if I’m replaying Mass Effect I’m actually probably more likely to play as male Shepard (because I can’t be gay with Tali 😫)

    ultimately one of the coolest things a game can do imo is encourage you to step into the shoes of character unlike yourself in a situation you’ve never encountered and ask you to make decisions as them. If you’re uncomfortable roleplaying romantic enounters as a woman, there might be some value in trying anyway! you may find the experience to be more similar than you’d expect. I recognize it’s probably more complicated if you have more paternal feelings toward her, but telling her story from her viewpoint does mean including elements that conflict with how she’s seen by Geralt - it’s her story now and it’d be a disservice to only include what’s comfortable from Geralt’s POV.

    In any case, sexual content may be in the game and referenced here and there, but if it doesn’t interest you I expect you’ll be able to not see it. correct me if I’m wrong but my understanding is that you could play Geralt as aromantic and asexual if you wanted, yea? I imagine the same would be true here too.


  • my main beef is that “too fat” is a wildly varying scale from person to person because everyone stores and processes fat differently. and if you’re “too fat” that may not in fact be your most relevant health concern. my experience with health providers that focus on BMI during intake is that if you’re “overweight” many other health problems will be seen through that lens even if they’re unrelated… in my case, lots of dieting advice, being told to exercise more come to find out decades later I had an undiagnosed nervous/muscular condition. now that it’s treated somewhat, my weight stays pretty much in “normal” BMI with the same or lower activity. I’m kinda pissed it took this long to get treatment for an underlying condition because the ruler said “too fat.”





  • I played a student project game a long time ago that based itself around this kind of mechanic. It was a horror game set entirely in the dark, and the only way of seeing was by echolocation - you’d click to send out a pulse, and you’d get brief ghostly glimmers of your environment. Importantly, you couldn’t directly see anything moving - you’d have to send out another ping if you wanted to see something in motion.

    Given that monsters could hear your pings too, it was a wonderful little game of cat-and-mouse deduction trying to figure out where monsters were with as few pings as possible, remembering their patrol paths in the dark, and so on. Really cool and I’d love to see that mechanic in a full game production.

    (edit: apparently that full game exists, it’s called Perception, and I’m absolutely giving it a shot!)


  • The thing is some games make the line really fuzzy and it’s hard to draw an exact line where it no longer is a game.

    Pyre does have a whole RPG wizard basketball thing going on that I enjoyed, but wasn’t the reason I recommend the game. The more engaging part of the game was the visual novel stapled to it, which was affected by wizard basketball in cool and interesting ways, but inside each scene it’s largely non-interactive.

    Disco Elysium also has some RPG mechanics going on, and there’s a city block for you to wander around, but the vast majority of the game is dialogue. It could largely be written as a more complicated choose-your-own-adventure book, but it’s so much stronger as a game.

    Cosmic Wheel Sisterhood is almost entirely dialogue and telling people’s fortunes, with only brief moments of creating new tarot cards to break up the dialogue. Despite this, the fortune-telling aspect of the game has made it one of the most interesting games I’ve played in a bit.

    There’s any number of “walking simulators” that this debate comes up around and I counter that with the fact that Outer Wilds built off the back of that formula to create something unquestionably a game, but built off of gameplay loops largely based around traversal and finding new bits of lore to unlock progression.

    These were all successfully marketed to gamers as video games. My hot take is that they’re all games, but with a form of gameplay that some may find too simple for their liking and that’s ok. And the semantic debate over what’s a game and what isn’t is just feels vibes based sometimes.


  • Excellent answer and I’ll also jump off this to say this applies to marginalized groups just as much as anyone else, in a way I see a lot of people forget all about. Some percentage of marginalized people, through being in the right place and/or putting themselves there, do experience upward mobility through capitalism and therefore identify with it.

    People forget that queer conservatives exist, but think about a gay couple with a lot of wealth, living a fairly standard nuclear family existence with an adopted kid or two, integrated into a society that probably still doesn’t fully trust them but sees enough signifiers of “normality” that they’re willing to let it slide. Which side of the political divide benefits them the most to align with? And what ideological principles will they come to internalize in the long term? Might they come to see themselves as somehow different or better than others in their marginalized community?

    I’m getting tired of the fluff pieces expressing shock at the fact that some % of black voters are conservative, clutching their pearls at the thought of that number increasing, and speculating about black churches and “social conservatism.” While also completely disregarding the fact that black voters have always leaned left yet are also affected by some of the same political shifts that every other demographic is. Our first loyalty is generally to our class.





  • Ultimately, we’re discussing two different styles of communication that I don’t see as any better or worse than each other - everyone finds what works for them in their circumstances and environment and your style probably works great for yours!

    There’s a fair bit of hostility and harassment I encounter in public for various reasons, and I also have some inherent difficulty processing speech and verbalizing. As a result, I take a pretty blunt approach to communication - one in which I do not mind showing that I’m angry, because that is a necessary thing to be sometimes.

    I practice mindfulness a lot and do not generally feel required to say the first thing that comes to mind. But if a drunk asshole is following me home, I’m not looking to outwit em. I’m looking to stay focused on my safety while letting em know that I see em and I’m probably more trouble than they’re looking for.

    In serious conversation with people I care about, I do swear, but it’s because phrases like “I’m so fucking sorry that happened to you” come naturally to me and are effective. The emphasis that a little bit of swearing can add in moments like that is pretty useful.

    This all doesn’t have to be your thing, like I said this is all down to personal preference - but it would be a mistake to assume that people who swear aren’t communicating as meaningfully. It’s just another tool that we have at our disposal.


    1. why is letting off steam indicative of a weak character? I think that when under stress, it’s actually indicative of someone being emotionally intelligent to recognize they need to let some stress out and find an avenue for it. I can’t explain exactly why, but swearing has always been a pretty effective way for me to let out some stress mid conversation while staying focused on a problem.

    2. some contexts call for aggression. i.e. If someone’s making me or someone I care about uncomfortable in public, it can be pretty useful to bare my teeth back. A simple “fuck off” doesn’t require me to engage with any of their bullshit at all, gets the point across, and carries it with a mild aggression that actually does make people fuck off much of the time.

    3. it is imprecise, but in many contexts it’s precise enough to convey displeasure and dismay enough to get the point across. In fact the power of “fuck you” is in how concise yet universally applicable and understandable in so many situations.


  • Much of the time communication isn’t about being creative or coming off smart. It’s about effectively conveying meaning with the tools you have. Sometimes that means simple, crude language is more effective at conveying something than all the wit in the world.

    So when I’m in a situation that calls for its use, I don’t care that “fuck off” is a dime-a-dozen phrase that doesn’t make sense. It’s never misunderstood, it’s cathartic to say, and I don’t need to think on the spot to figure out something more eloquent - my mind is on, y’know, who or what needs to fuck off instead.