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Joined 10 months ago
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Cake day: March 9th, 2024

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  • I use various models on a daily basis (as a software/infrastructure developer), and can say that the reason they are able to sell AI is that it’s really useful.

    Like any tool, you have to work with its strengths and weaknesses, and it’s very much a matter of “shit in, shit out.”

    For example, it can easily get confused with complicated requests, so they must be narrowly focused. Breaking large problems down into smaller ones is a normal part of problem solving, so this doesn’t detract from its utility.

    Also, it sometimes just makes shit up, so it’s absolutely necessary to thoroughly test everything it outputs. Test-driven development has been around for a long time, so that’s not really a problem either.

    It’s more of a booksmart intern assistant than a professional software engineer, but used in this way it’s a great productivity booster.


  • noita

    I’m closing in on 2000 hours, and it’s such a great game if you like challenges and discovery.

    I started playing it after one of the devs said, “I don’t think anyone will ever make another game like it.”

    It’s a terrific implementation of a very pure concept.

    I really hope that, despite the development challenge it may present, “noitalike” becomes a thing.

    I think it’s an engine that would integrate really well with ML world/asset generation, too.





  • It’s intended to be much more local and decentralized than the fediverse, under the assumption that over time large fedi instances will exhibit the same issues as large centralized social networks (profit seeking, manipulation, etc)

    • Instead of many people connecting to the same server, people only connect to people’s devices that they know
    • It uses the resources of users “daily driver” devices for hosting
    • It leverages “real life” personal connections and trust to deny access to large centralized entities