But also, in a world where such a law did exist, it would naturally force every third-party to create their contracts in a way that would allow the eventual release of the source code, or lose out on the deal and subsequently, the money.
But also, in a world where such a law did exist, it would naturally force every third-party to create their contracts in a way that would allow the eventual release of the source code, or lose out on the deal and subsequently, the money.
I see you implying everyone arguing against you is either a dumb moron, a child or russians in your other comments, so it’s worthless arguing against your, ironically, authoritarianism-fueled idea.
Bye.
Sorry, but this comment left me completely stunlocked. Why am I supposed to solve the problems to a problem you’ve created? Since when is trying to prove your point not how an argument works? What even is an argument anymore?
So what happens when a platform grows and that threshold is reached one day? Force everyone to de-anonymize and potentially reveal sensitive information about themselves or abandon their account?
There’s just no good way to force only some to de-anonymize without running into problems.
While I believe in the right to online anonymity, I also don’t think that de-anonymization would even work, when I see the same garbage being posted in places that enforce real names. It just doesn’t seem like a detractor to those types of people.
Instead, I’d rather want to see harsher punishments for big sites failing to moderate their content. I’d also take a look at these personalized “recommendation” engine and maybe ban them altogether. (Bonus points if it also affects personalized ads.)
So how exactly would you decide which platforms are allowed to be anonymous then?
Yup. If it’s important enough that devs now have to add a disclaimer on the store page, surely devs shouldn’t be allowed to circumvent that by adding it later. Since SteamDeck customers are affected by this the most, it’s weird that this isn’t already a rule, particularly for games that are SteamDeck verified.
Or the opposite: We only need one of those randomizers that shuffles the unlocks between multiple games. Just imagine one that incorporates Factorio, Satisfactory, shapez 2 and maybe Dyson Sphere Program. You’d be set for life.
The factory must grow (into other games).
I’d be more concerned as well if this would be an over-night change, but I’d say that the rollout is slow and gradual enough that giving it more time would just lead to more procrastination instead, rather than finding solutions. Particularly for those following the news, which all sysadmins should, the reduction in certificate lifespan over time has been going on for a while now with a clear goal of automation becoming the only viable path forward.
I’ll also go out on a limb and make a guess that a not insignificant amount of people only think that their “special” case can’t be automated. I wouldn’t even be surprised if many of those could be solved by a bog-standard reverse-proxy setup.
Part of this might be my general disdain towards sysadmins who don’t know the first thing about technology and security, but I can’t help but notice that article is weirdly biased:
Over the past couple of days, these unsung heroes who keep the internet up and running flocked to Reddit to bemoan their soon-to-be increasing workload.
Kind of weird to praise random Reddit users who might or might not actually sysadmins that much for not keeping up with the news, or put any kind of importance onto Reddit comments in the first place.
Personally, I’m much more partial to the opinions of actual security researchers and hope this passes. All publicly used services should use automated renewals with short lifespans. If this isn’t possible for internal devices some weird reason, that’s what private CAs are for.
Personally, I watch the channels from the creators I like and slowly grow my channels through their recommendations. My bookmark goes straight to the subscription page and have uBlock filters for all the unwanted recommendations.
I couldn’t stand having an algorithm decide what I watch.
I see. So it’s less about editing the pictures themself, and more about what they’ll be used for.
And yeah, Krita is main image editing and drawing tool as well, helped out by Inkscape for vector graphics and Aseprite for pixel art.
Instead, I think Krita has a good chance of moving into photo editing with enough funding.
As someone who doesn’t really do photo editing, one thing I never quite understood is what’s missing for that to be viable right now.
For reference, the one time I had to edit a photo a few years ago, I just used Krita to move/remove a few objects and do some basic color grading. It didn’t feel like there was anything missing.
Granted, I never used software like Photoshop either.
You can enable it, but it just won’t work when more than a single monitor is connected to an Nvidia GPU.
Right now the only workaround other than turning off secondary monitors while gaming is connecting all but one monitor to an iGPU, assuming you have one.
As far as I know Nvidia has recently confirmed that they can reproduce the issue, so hopefully it’ll be fixed soon.
Surely they didn’t mention multi-monitor VRR support because the work for that is already done and just about to arrive in the next beta driver any day now, right?
I’ve worked around the issue with an AMD iGPU, but still.
Striking YT channels, expanding their Palworld lawsuit and now this? There’s no denying that they wasn’t always pretty litigious, but they’re picking up speed at an absurd pace. Did recently they hire some of Oracles lawyers or what?
Good thing there’s now enough competition in the handheld market, so I’m no longer reliant on their under-powered devices.
However, that was also my experience playing games like this back in the day
Exactly my experience as well. It’s very reminiscent of that time when I was given a GBA emulator with a bunch of US and JP roms without any explanation. I didn’t know what an emulator is, or that there were game consoles other than the GBC. I didn’t knew my way around English either and Japanese looked like some sort of bug to me.
There’s just something stumbling through a big library and slowly making inroads in your favorite titles.
Under the constraint that I’m only picking from developers who already have multiple games under their belt, it’d be hard to choose between Zachtronics and Supergiant for me. Both of them have a perfect track record in my book. The only difference being that there most likely won’t be any new releases from Zachtronics anymore, whereas Supergiant is only becoming stronger with each release.
That’s assuming people actually use a parser and don’t build their own “parser” to read values manually.
And before anyone asks: Yes, I’ve known people who did exactly that and to this day I’m still traumatized by that discovery.
But yes, comments would’ve been nice.
On one hand I agree, on the other hand I just know that some people would immediately abuse it and put relevant data into comments.
I think the way to go about detecting cheats server-side would be primarily driven by statistics. For example, to counter wallhacks one might track how often a player is already targeting an enemy before they become visible. Or to counter aimbots one could check for humanly impossible amounts of changes in the direction of mouse movement, somewhat similar to how the community found out a bunch of cheaters using slowmo in Trackmania.
Add in a reputation system that actually requires a good amount of playtime to be put into the highest tier of trust for matchmaking and I think one could have a pretty solid system that wouldn’t have to rely on client-side anticheat at all.