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Joined 1 year ago
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Cake day: June 30th, 2023

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  • And you are missing my point.

    You don’t trade one for the other. You add this in the options menu, in a smaller font.

    Then when The Crew, X-Defiant, Lawbreakers, or any of the 30 other games that AAA publishers end server support for this year go down, the people who bought it aren’t left unable to play at all. Theres a fallback. And it does not affect matchmaking because it’s down the menu out of the way, and not the default matchmaking method. L


  • Sorry man, but the fundamental backend of IP based matchmaking is a prerequisite to skill based matchmaking. At a high level, the skill rankings make an ELO value or similar ranking and feed that alobg woth player status into the active player pool for the region. The active player pool then feeds the game client the ip sets for the current match.

    Literally all these games are peer hosted, and require this. Once the match is setup they literally drop you into a lobby (this part is visible to you) and fill it with IPs (invisible). That is as old as DOOM.

    So again, everything costs something as people aren’t free, but this is a function must exist to power the skill based matchmaking, and needs only be exposed in the shell.

    Also, its not just valve, its literally every PC game ever made before the mid 2000s. Jedi Knight II? Unreal Tournament? Quake 3? Hell emulated PS3 and Switch titles have shown this off as well. All of these are still playable today thanks to not exclusively using skill based matchmaking.








  • They need to make sharing controller presets easier. Like MASSIVELY easier.

    I cannot emphasize this enough. Let users send controller profiles and attach them to forum posts, etc.

    This is needed desperately because navigating presets is straight up busted. Currently it just promotes whatever has the most users, which is whoever published first.

    Doesn’t matter if there is an objectively brilliant control scheme for Resident Evil 5 or something, nope, you’re using the first layout published by GoonerMaster69 in 2014 or whatever.

    Both these factors make using the steam controller a chore. It’s incredibly powerful, but setup is a fucking CHORE. I love it, but making it work well is always me tweaking for way too long, or using g the suboptimal poorly named presets at the top of the list.

    The RE5 example is real. RE5 is amazing with the steam controller if you have a trigger full pull mode shift to mouse input so you can have perfect accuracy with no acceleration. But try finding this in the preset list.




  • An online database is still a file ultimately. A SQL or other DB file stored in a webserver, accessed through a web interface.

    Vaultwarden, etc, are the same, only the database file is less directly visible IMO. Keepass IMO is simple. The DB in a bespoke format, stored outside the application.

    You could put the vault in system32 and name it “trustedinstaller.log”, and if someone saw you had keepass they wouldn’t even know where your vault is.

    Given the number of well documented breaches of online password vaults, I would much rather do a private device to device sync via syncthing and keep it out of webservers.