

I’ve seen a video about this:
https://youtu.be/LTaQnuQY9fY?t=5m36s
So, these are sort of confusing terms, but they have a really, really long history.
The tl;dw: a first person is like the object in a sentence, they are a thing doing an action—speaking, perhaps. Who are they speaking to? Well, that would have to be a 2nd person. Very literally. We’re just counting bodies in the scene. If those two people were talking about someone else, that would be a 3rd person. From this, we can imagine a 4th and a 5th, but as an analytical framework, they’re not fundamentally different from 3rd, so we just consildate them into one category: collectively ‘them’. ‘I’, ‘you’, ‘they’.
So, in order for a game to be 2nd person, it has to treat you, the literal audience-member you, as the second person in a conversation. They have to speak to you directly by breaking the 4th wall.
Games actually do this all the time. Any time you’re asked to press the ‘A’ button, they’re speaking to ‘you’, you are the 2nd person.
So, what does a 2nd-person camera look like? There are ways we could think about this. The video I linked presents some. But altogether, it’s probably more underwhelming than you think. These aren’t really a science as much as they are somewhat mangled metaphors for specific kinds of software or design problems. I imagine, partially from experience, that when people think about 2nd-person cameras, they’re excited about discovering a new kind of physics, sort of like learning that you can in fact take the square root of -1. It feels a bit like forbidden magic. But it’s probably more like the arcade Ridge Racer taking a booth photo of you for its leader board rankings.







My impression of the average student today is that they lack so much curiosity, in part because of youtube short–induced ADHD, in part because chatgpt just answers all of their homework questions for them, no effort at all, that a course like this would be functionally useless.
This is not an issue of capitalism, detestable as it is: young people are using AI to offload the mental burden of learning. Removing money incentives doesn’t fix this.