Did that dragoon Stardiver Titan? Also, that last clip really brings back the PTSD of ARR; additionally, I wonder how the voices are to be handled.
Did that dragoon Stardiver Titan? Also, that last clip really brings back the PTSD of ARR; additionally, I wonder how the voices are to be handled.
I imagine that running a butt ton of expert roulettes will yield a lot of excess items that you can turn in (as well as tomes). Depending upon your job, you could probably blitz through most SB & SHB dungeons pretty quickly too for a good rate of return.
projects/[rust|cpp|python|..]/proj-name
Oh man, going to be on a work trip when this releases. Ahh well, can’t get all of the raids on day one I guess.
Exactly same. Gf & I got into it a few weeks ago and just caught up to current. We’re champing at the bit to see what happens next.
Jade #1!
It is - without the quiet zone, it makes detecting the locator pattern really difficult, especially in one’s looking for the 1:1:3:1:1 ratio.
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
I’ve been really enjoying it, even in its limited state. Jetpacks are a total game changer, and I love that the fuel lasts a long time. There’s still a few obvious QoL additions needed, especially with stuff like the cargo ships (gotta type the name in?!), but otherwise it’s got a really strong foundation. Also, elevators are amazing; just realized last night that one cam connect wire to the cab. Really excited to see how the game develops in the future (traaaaaains).
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
The Italian game just oozed style. Really fascinating imagery.
I’m on the last continent for Unicorn Overlord right now, and the gameplay is real fun to try and optimize. The story’s dirt simple, but I’m fine with the occasional simple narrative game. I should have probably chosen a more difficult setting though - normal’s not really presented a real challenge yet.
Also, watching Francis John play Subnautica blind made me do another playthrough of that game. Now I’ve got bases setup all over the place.
“Pray return to the waking sands” PTSD intensifies
I absolutely love the writing that Frost puts out in the Cold Take series. They’re always filled with turns of phrases that make me think: “that’s actually a hell of an interesting way of thinking about that.”
Can’t wait, only a few more days! Falconer hoooooo!
Holy moly, you weren’t kidding! It’s uncanny.
I still contend that the climax of Shadowbringers is one of my favourite and most meaningful gaming experiences. Enjoy the ride!
I’m pretty excited to see the Hildi plot for these patches to play out. There’s a lot of potential gold in this setup!