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Joined 2 years ago
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Cake day: June 21st, 2023

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  • The way I feel about Dawntrail is somewhat similar to how I feel about Stormblood - a great story from 100 feet up, good themes, etc. but very clumsy execution. Wuk Lamat is a fine character, but ends up oppressively tied to you the entire MSQ, minus one obvious bit. If they’d have split things, eg. Wuk for the first half, Koana for the second, I think it would have obliviated a significant fraction of the complaints.

    Additionally, the voice work is all over the place. I have no idea how many rewrites were involved or what the voice direction situation was like, but this is far and away the expansion with the most inconsistent line read quality and quantity (in English).

    That all said, the encounter team fuckin’ cooked, holy crap. The dungeons & trials are all great and the first extreme is damn inspired. I love all aspects of The Arcadeon and Jueno, and an very excited to set where things go with them.













  • I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.




  • I’ve been really enjoying it, even in its limited state. Jetpacks are a total game changer, and I love that the fuel lasts a long time. There’s still a few obvious QoL additions needed, especially with stuff like the cargo ships (gotta type the name in?!), but otherwise it’s got a really strong foundation. Also, elevators are amazing; just realized last night that one cam connect wire to the cab. Really excited to see how the game develops in the future (traaaaaains).