My condolences :'(
I once lost a bunch of data because I accidently left a / at the end of a path… rsync can be dangerous lol
My condolences :'(
I once lost a bunch of data because I accidently left a / at the end of a path… rsync can be dangerous lol
Unraid, mostly due to the flexible arrays.
which also includes their free services
Well… their free services remain free regardless of your registrar. Still, I don’t really mind supporting them given how useful they have been even in just the free tier.
Does that make it better?
Makes sense - compromises like you say.
So in the context of unraid, do I just run the borgmatic container on both ends? Or should there be a specific ‘server’ one?
EDIT: I found borgserver. I’m pretty sure that’s the correct one to use.
Is there a way to have an ssh remote without borg installed on the target?
It’s a issue I have with most factory games, or even games like Minecraft. I really enjoy mid-late game. Early game is almost always a slog… an important and fun one the first time, but after the first time…
I don’t really understand what you’re suggesting. Having a seperate compose file for your database would “work”, but you’d lack any of the dependency handling.
Dependencies within unrelated projects (ie, sharing a single database container for a few unrelated apps) is something that would be pretty handy, and is missing from compose.
Auto-updates are cool - but also dangerous… I think there’s something in running watchtower manually like I have been - when something breaks straight after, I know the cause.
Did anyone else feel as… disengaged with the second one as I did? Something about it just didn’t grab me like the first one…
It’s not even a technical thing, like many have complained about. I never had those sorts of issues on my computer (once I turned off the steam desktop controller thing). It just didn’t keep my attention.
I’m not sure how good it’s going to be, considering the lack of discrete GPU… but that said, even onboard graphics would be plenty for many games, and certainly for streaming them from a more powerful computer.
My Vive Pro does work - but not as nicely as it did on windows. Driver support for stuff like reprojection doesn’t seem to be there.
I think one of the reasons people don’t understand that is because they’ve pulled the same trick multiple times with far less logical reasoning, so they’ve kinda done that to themselves.
But thanks for explaining it.
I really wish someone would teach these companies how to count.
My only guess is that they want to hide the insane amount of COD games there are.
People do realise that “running steam” isn’t a normal requirement for the average car computer right? Even with its “crippled” specs, I’m pretty sure it still runs laps around nearly any other car’s.
Online games can die in that way as well, so I don’t really see your argument. If it’s continued updates - then single-player (or self hosted) games can still get those (just as they can be pulled for online-only ones).
If it’s other players that keep you going - then look to games which support LAN or self-hosted servers. Then at least when the main server gets pulled, the community can take over.
Why not?
That’s summed up why it sucks so niche much when “that game” is online. Unlike offline ones, eventually they’ll die.
Not really… anything pre-internet has been pretty preservable.