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Cake day: June 28th, 2023

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  • szczuroarturo@programming.devtoLemmy Shitpost@lemmy.worldohh ...
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    11 days ago

    Exatcly they dont know shit. While american healthcare system is clearly fucked there are many problems in european healthcare ( very country dependent tho ) ranging from lack of qualified doctors and long waiting times to very expensive treatments not covered in eu for some reason ( the one ive seen the most being uber expensive often experimental treatment where you usualy have to go to america ).











  • Beacuse crunchyroll consistently fuck ups. Its actually impresive. The god awful change to their site design that removed the ability to comment on videos and made it very netflix like ( which to be fair is quite good on tv , but horrible on pc ). The apparently pretty bad treatment of voice actors. Pretty bad originals apparently ( actually i only watched part of the aztec one and i dont remember why i stopped but the reviews generaly werent favorable for any of them ) . And to top it all you all in america have it good. In europe there is still heavy region locking and crunchyroll decided to block acces from all free vpns beacuse f* you ( they really could just pretend they dont exists but no ).


  • Im pretty sure we could make AI in games smarter and/or better than humans for a long time. They are just not fun to play against. You need to have AI that you can win against. What i think should be happening instead of neural networks is the ai should gamble a bit more . The good example is eu4 where on hard difficulty ai will not attack you until its sure it can win… which makes it more predictable than normal ai beacuse you can reasonably guess whetewer it will attack you and try to outmanouver it. Wheras on normal sometimes it will just attack you if there is a reasonable ( or sometimes even unreasonable ) chance to win which makes normal sometimes( very very very very rarely ) harder difficulty. Now hard difficulty is stil generaly ( 99,9% of time ) much harder due to ai cheats but what i said is a thing. Total war Warhammer 3 could use that in particular to spice things up. Currently attacking army will always attack and defending will defend which makes attacking more advantagous , and the army will always wait for reinforcment . They could for example make it so depending on the army composition ( or even just rng ) the defending army will sometimes attack ( for example when there are only melee combatants ) so that you dont have time to deal damage with mage . Or the opposite. Make it so the attacking army will just stay still and protect the artilery and bombard you with canons it it has lots of artilery . Like you know just some basic strategies so the fights arent always so similar at the begining.







  • That kinda explains the dissciation gamers and game makers (studio,publisher etc ) have with each other today. And the publishers continuus trying at live service games. I imagine similar thing is happening with consoles. I personaly knew it was a thing with FIFA but i never knew it was so widespread ( fifa and sports game are kinda special or at least i thought they were ). Maybe those pepole bought one game a year additionaly sometimes if it was aired often enough as ad on tv.

    That actually explains so much shit we see today , like online subcsriptions on PlayStation and xbox. If the majority ( or large enough minority ) will play one game only making them pay for online is a goddam goldmine. F* i would probably do it if was ceo of PlayStation and actually knew the stats ( and Obviusly if they were favorable ).