I read your name as stoned morman
I read your name as stoned morman
The goal is to mitigate attacks, it costs a lot of money to purpose build world spanning networks than can absorb large amounts of traffic. P2P type options are not a good fit.
The instant torque and heavier car does eat up tires a bit faster. Have to keep it in chill mode.
I read down the list afterwards and found it was using Rust. I skimmed through the source and it is well organized, but would still take quite a while to get up to speed on.
I saw unit and integration tests. It might be beneficial to generate or capture some data to replay to simulate the load and add debugging. I don’t know much about the abstraction layers. I did see opentelemetry, which is a project I got frustrated with on the lack of stability (fast changes on api).
I have only dabbled with Rust to test the waters. The largest thing I’ve made was a GUI snake game, and made it portable so it could be compiled for cross platform.
I haven’t checked into the code yet, but I imagine you can map out what all is in memory and force more aggressive garbage collection to find some middle ground.
Ubuntu is fine. Drivers are annoying on all distros (nvidia updates for me mainly, I don’t update hardware often).
I have daily driven various distros and tested a lot since the 90s and I pay close attention to time spent on customizing and fixes, and ubuntu just isn’t worse than other distros. I make setup scripts and have custom dockerfiles for webtops.
I want to like nixos or whatever fork will prevail, but it’s more work than people want to admit. I personally don’t want to have to pay that much attention to my operating system. It’s why i ditched gentoo almost 20 years ago. I don’t want to lurk forums for fixes and tweaks. I also make sure hardware I buy doesn’t have glaring compatibility issues.
If Ubuntu rubs you the wrong way but you are fine with most of it, just use debian.