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Joined 2 years ago
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Cake day: June 19th, 2023

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  • On a theoretical level, food calories represent a specific amount of energy that can be extracted from food. So some kind of calculation could probably be made as to how much work is required to operate the exercise bike, which probably depends on your height and weight. That work uses a certain amount of energy, which is probably equated into calories.

    All that said, I have no idea how accurate that would be. And in the end IIRC there’s a bunch of other factors that affect how humans burn calories and gain or lose weight, so in the end the calorie burning stats only really need to be comparable to other calorie burning stats. So I think the bigger question is: Do different exercise equipment types put out comparable numbers?







  • Windows has one major thing going for it: it’s best-in-class for gaming. It might even be the greatest gaming platform of all time. Linux and even Mac are gaining ground, but they’ve got a little ways to go.

    …is Mac gaming actually gaining ground? From listening to a friend of mine who has a Mac, it sounds like Mac gaming is going steadily backwards. Wine and similar doesn’t work very well for them, and Mac compatibility is happening with fewer and fewer games. Game Porting Toolkit isn’t really for end users, is it? Is there something else my friend is missing?


  • The issue is one of licensing, not technology. There’s all kinds of patents in the space, and using free codecs could still infringe them. DirectX doesn’t have the same patent protection. I believe in theory you could make a fully open source Linux native version of DirectX.

    For more info from someone who knows more than me, see here.



  • If GE received a Cease and Desist, that would be frustrating, but linux gaming would go on. If Proton got a Cease and Desist, that could be catastrophic to linux gaming. Valve could even theoretically get banned from working on linux gaming (like the Yuzu devs got banned from working on emulation). It’s just not worth the risk for compatibility/performance for a smaller proportion of games.


  • That’s fair. It’s an all-around sucky situation regardless, and it makes sense why AMD isn’t marketing socket longevity quite as much in AM5 as they were with AM4.

    I do think losing capabilities for older CPUs in favor of new ones is pretty common for long lived sockets, and is an acceptable tradeoff for longevity imo. The board I was originally using for a 2600X never promised 5000 series support, but almost added it anyways. Unfortunately it never got beyond a beta bios, and I decided that wasn’t good enough for me (and I ended up giving the old mobo to my sister in a build for them, so it all worked out anyways).