Indivisible (completed). Enjoyed this one but didn’t love it. I liked the animation and a couple of the characters were very memorable, but it went on a bit too long and the backtracking was a little out of control. Got 100% completion, though. 7.5/10
Fire Emblem: Shadow Dragon and the Blade of Light (in progress). I’m enjoying it, although it’s surprising how little the franchise has evolved on a fundamental level since 1991. It’s all gradual evolution, like relationship building outside of battles. You can’t even buy/sell/equip weapons for your army outside of battle in this, which is kind of crazy (and makes things much more difficult than they need to be), and it has weapon degradation (which I never enjoy), but the animated character images during dialogue and story are far more advanced than many games of the time.
Shantae (temporarily abandoned). The original. I didn’t spend very long with it, but the platforming and hit detection felt very loose. I know the series improves, so I’ll likely return to it at some point in the future.
Rushing it isn’t my style (with any game). I don’t use guides and I take my time. KC:D strikes me as very similar to Morrowind in a lot of ways.
Veilguard, well. My opinion improved gradually over the course of my nearly 100-hour play through. I got 100% on the game, but in the end I felt like it was a 7/10.
The dialogue is very bad at times, particularly in the beginning. Maybe I just got used to it.
I felt like some of the characters were very annoying in the beginning, but by the end I had found a couple I really liked, and I softened on some that annoyed me at first. I disliked one character throughout the entire game.
The story was heavily dependent on the established lore but tried to also be a fresh start since the last game came out a decade ago. It didn’t entirely succeed on either front and I felt like it was fairly predictable throughout. There were some exciting moments, mostly in the middle.
I disliked combat. I don’t have a strong preference about action, turn-based, etc. as long as it’s fair and complex enough to hold my attention. With a good combat system I’ll play on the hardest difficulty and enjoy the struggle; I turned Veilguard down to Keeper (easy) just to get through battles faster. Your companions in this game are basically just extensions of yourself, and don’t draw real aggro (even with short-lived taunt abilities). I played as a squishy mage, and every and I mean every enemy just beelined straight past my companions toward me. Normal battles were fine, but for bosses there’s no practical difference between melee and ranged since they can teleport or fire continuous area attacks. During a boss battle, ten enemies will spawn at a time, all coming for you. And for at least one boss you spend more time fighting the geometry of the fighting area than the enemies. So anyway, maybe it’s more fun with a different class, but I didn’t enjoy it until I turned it down so I could speed through. By the end it was way too easy with all my upgrades, but I just left it.
At the beginning I would have given it a 6/10. It improved one point because some of the characters grew on me. I’ve played every Dragon Age as they were released, and it was my least favorite.
Sorry. Your experience might be different; I’ve talked to some people in person who really liked it.