Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

  • Mereo@lemmy.ca
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    1 year ago

    The whole thing seems rushed because the CEO of Unity, John Riccitiello, was the leading advocate of microtransactions when he was at EA, and now he is instilling the same culture at Unity.

    How will they differentiate between pirated copies and legitimate copies? How will they distinguish first-time installs from repeat installs? Can we trust their algorithm? It just doesn’t seem possible.

    • Big P@feddit.uk
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      1 year ago

      If there was a foolproof way of checking for a pirated copy they wouldn’t be making a game engine they’d be making DRM

      • Ertebolle@kbin.social
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        1 year ago

        It may have been more like:

        Unity: “We love money and hate our customers, who can we hire to realize that vision?”

        EA CEO: “Finally, a job that understands me”

    • Echo Dot@feddit.uk
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      1 year ago

      I’m not sure why they hired him.

      “Hey we’re looking for a new captain, why don’t we go for the guy who repeatedly sails into rocks? He’ll be good.”

      • Obi@sopuli.xyz
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        1 year ago

        Unfortunately a story as old as Wall Street. CEOs designed and hired to kill companies are a thing.

    • ampersandrew@kbin.social
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      1 year ago

      You can usually tell a unique machine apart from another via MAC address, but even that has issues, and that’s giving Unity the benefit of the doubt when they haven’t earned it.