A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.

  • GrayBackgroundMusic@lemm.ee
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    1 year ago

    “remake” is generous of the titling editor. That’s a tech demo or a mechanic demo. Still good, though. The seamless transitions are nice.

    • cdipierr@beehaw.org
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      1 year ago

      Yeah - of course games are hard - but all he did was rough out a planet-to-space experience in Unreal Engine with a Starfield aesthetic. If he started trying to build an actual game on it… Well an 8 year timeline doesn’t seem crazy.

      • ursakhiin@beehaw.org
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        1 year ago

        And this whole conversation overlooks one of the major complaints a player would have of Bethesda did the same thing.

        Entering an atmosphere changes the physics and those physics are different for all sorts of reasons on every planetary body for every ship. From gravity to atmospheric density the ship would fly differently on every one and that ignores the fact that ships are near enough to infinite in configuration in this game due to the builder.

        If Bethesda did this, players would be complaining it wasn’t realistic enough.

          • ursakhiin@beehaw.org
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            1 year ago

            Can you give me an example of a game that solved the above problems? I’ve never seen a game that has that issue resolved for any ship configuration that could exist.

              • ursakhiin@beehaw.org
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                1 year ago

                While I had forgetten about Kerbal space program, I would point out two major things about that comparison. KSP is entirely about the ship flight. That is the entire games purpose. And second, when I played it a few years after release, it was hardly stable and wouldn’t be a good representation with the atmospheric density discussion. As I remember it that problem was largely ignored.

                • blip@beehaw.org
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                  1 year ago

                  I’ll grant you the first point, the whole game is centered on space travel simulation, but it’s also the only game I’ve seen that handles what you’re describing. You definitely need to consider atmospheric density though. Managing your speed, angle of attack, and parachutes to avoid overheating is one of the major skills you learn while playing. Some are Earth like (Kerbin), other are thinner (Moho), and some are surrounded in an atmosphere so thick that it makes any return mission a huge achievement (Eve).

  • CarlsIII@kbin.social
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    1 year ago

    Wow they remade a game as big as starfield in only 48 hours? Just recording all the dialogue during that time would have been intense

  • li10@feddit.uk
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    1 year ago

    It is essentially just a tech demo BUT, I would say they’ve touched on what I wanted from the space travel.

    You can take off, fly the ship, point it up, and then boost off into space. That’s fun, that’s what I wanted, and I don’t think it’s really expecting that much.

    “It’S NoT ReAlIsTiC”, none of it’s realistic, it’s a video game ffs.

    It’s a fun and engaging mechanic that I’d expect in a great space game.

    Bethesda’s seeming disdain for anything that could be considered a fun and seamless mechanic is frustrating. And fanboys seemingly have no expectation that Bethesda games should actually get better and improve on their weak areas.

    • NuPNuA@lemm.ee
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      1 year ago

      I just don’t see atmospheric entry/exit as being that important to my immersion, yes it was kind of cool the first time you did it in NMS, seven years ago, but it got old fairly quickly even in that game. I’m happy for Starfield to have a more ME like set up and focus on other areas of the game.

      • Ser Salty@feddit.de
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        1 year ago

        Same. It’s cool for maybe 5 times before you just stop caring. Only thing I miss is actually flying around the planet, and that’s purely for finding the best basebuilding spot.

  • coyotino [he/him]@beehaw.org
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    1 year ago

    I love that the thumbnail for every article about Starfield is an uncomfortable close-up of a character’s dialogue face.