A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.

  • ursakhiin@beehaw.org
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    1 year ago

    And this whole conversation overlooks one of the major complaints a player would have of Bethesda did the same thing.

    Entering an atmosphere changes the physics and those physics are different for all sorts of reasons on every planetary body for every ship. From gravity to atmospheric density the ship would fly differently on every one and that ignores the fact that ships are near enough to infinite in configuration in this game due to the builder.

    If Bethesda did this, players would be complaining it wasn’t realistic enough.

      • ursakhiin@beehaw.org
        link
        fedilink
        arrow-up
        0
        ·
        1 year ago

        Can you give me an example of a game that solved the above problems? I’ve never seen a game that has that issue resolved for any ship configuration that could exist.

          • ursakhiin@beehaw.org
            link
            fedilink
            arrow-up
            0
            ·
            1 year ago

            While I had forgetten about Kerbal space program, I would point out two major things about that comparison. KSP is entirely about the ship flight. That is the entire games purpose. And second, when I played it a few years after release, it was hardly stable and wouldn’t be a good representation with the atmospheric density discussion. As I remember it that problem was largely ignored.

            • blip@beehaw.org
              link
              fedilink
              arrow-up
              1
              ·
              edit-2
              1 year ago

              I’ll grant you the first point, the whole game is centered on space travel simulation, but it’s also the only game I’ve seen that handles what you’re describing. You definitely need to consider atmospheric density though. Managing your speed, angle of attack, and parachutes to avoid overheating is one of the major skills you learn while playing. Some are Earth like (Kerbin), other are thinner (Moho), and some are surrounded in an atmosphere so thick that it makes any return mission a huge achievement (Eve).

              • ursakhiin@beehaw.org
                link
                fedilink
                arrow-up
                1
                ·
                1 year ago

                It’s been a long while since I’ve played it, so I had forgotten most things.

                But the focus of a game makes a big difference in what features exist. I’m honestly not sad Bethesda skipped entry and landing. The game has enough content without it if you follow the quests, and if rather they acknowledge it’s too difficult and finally release a stable game.