For along time I preferred the Goldeneye control scheme and I learned it so well that I still revert back sometimes (left stick to forward/back and rotate and right stick [c buttons] to pitch snd strafe). Most games don’t offer this at all anymore, but it was seriously good for peeking around corners. Modern left-strafe/right-look inverts it.
I still need flightstick pitch for looking (inverted-Y camera)
Inverted Y works for me in first-person games because I equate the tilt of the stick to tilting my head. If I want to look up, I have to lean my head back.
In 3rd-person platformers, it’s because I’m imagining moving the camera. It’s also why I have to invert the x-axis on third-person platformers.
3rd-person shooters I just treat as an fps because that’s how my brain works.
I’ve been trying to play it on switch and it’s basically impossible with 2 sticks. Also it’s really jarring after a few hundred hours in breath of the wild.
For along time I preferred the Goldeneye control scheme and I learned it so well that I still revert back sometimes (left stick to forward/back and rotate and right stick [c buttons] to pitch snd strafe). Most games don’t offer this at all anymore, but it was seriously good for peeking around corners. Modern left-strafe/right-look inverts it.
I still need flightstick pitch for looking (inverted-Y camera)
I too only play with inverted viewing. My friends hate it lol
Inverted Y works for me in first-person games because I equate the tilt of the stick to tilting my head. If I want to look up, I have to lean my head back.
In 3rd-person platformers, it’s because I’m imagining moving the camera. It’s also why I have to invert the x-axis on third-person platformers.
3rd-person shooters I just treat as an fps because that’s how my brain works.
I’ve been trying to play it on switch and it’s basically impossible with 2 sticks. Also it’s really jarring after a few hundred hours in breath of the wild.