• Deestan@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    11 days ago

    60+: Haha, I can’t imagine it’s worth it.

    20-59: Buy if it comes strongly recommended.

    10-19: Impulse buy if the description and screenshots look cool.

    1-9: Buy if I like the store thumbnail.

    0: Hahaha FUCK no this will hold the game flow hostage every few hours to get me to pay infinite money.

    EDIT: YES I know proper - often Open Source - free games exist. :) OpenTTD and good ol’ Nethack are my faves

  • ALoafOfBread@lemmy.ml
    link
    fedilink
    English
    arrow-up
    4
    ·
    12 days ago

    Little different for me:

    $1 - 5 = $5

    $6 - 12 = $10

    $13 - 20 = $20

    $21 - 50 = $50

    $51 - 70 = $100

    >$70 = $1000

  • piyuv@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    9 days ago

    I usually look at it from cost per hour perspective. Tears of the Kingdom was 70 but I played it for ~140 hours, so 0.5 per hour. I’m ok with 1 per hour too but anything higher I start to ask myself “is the developer / publisher worth my support?”. Not all games can be judged by this metric though (eg outer wilds, unpacking)

    So far, nothing beats the value of factorio. Mindustry (being so cheap) is a close second.

  • Clent@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    1
    ·
    12 days ago

    This is a really basic business concept; business 101 stuff. They definitely didn’t make it up, they’re just using it.

    It works against the general population, if this particular one doesn’t, don’t get too busy strutting, there is almost certainly something else that does work on you.

    Buy shit because you need/want it, not because it’s a deal.

    • Agent641@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      12 days ago

      Same reason that shit on TV is five easy payments of 29.95.

      I’m willing g to spend $29. I’ll even spend $29 five times. But not $150.

      • AlecSadler@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        0
        ·
        12 days ago

        The only time this breaks down for me though is that I still struggle to pay $0.99 for a mobile app I use often sometimes. Really not sure what it is.

        • ChickenLadyLovesLife@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          12 days ago

          It’s wild, I released a shareware music creation app for Windows back in 2000 and it was easy to get people to pay $29.95 for it. I now have a vastly superior iOS version and nobody’s willing to pay a dollar for it. It’s a very depressing situation for an independent developer.

          • Clent@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            0
            ·
            12 days ago

            Yeah. I used to have a $20 shareware product back when kagi was a payment processor. Apple introduced $1 pricing as a dick waving contest and fucked the entire indy developer community.

            • ChickenLadyLovesLife@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              11 days ago

              I originally sold my app on Beyond.com (which was originally software.net). They took 10% which didn’t seem too bad. One day they contacted me about giving my app a “freebate” – basically the app was still $29.95 but buyers could fill out a form and send it in and eventually (like months later) get their $29.95 back. Per their data only about half of buyers ever bothered to do this so it was effectively a 50% off deal. Beyond.com was supposed to give me about $10 per copy sold instead of the normal $27 to cover the freebate and they would make $5 per copy instead of their normal $3.

              I said OK and they featured my app on their front page and sales went up like 100X and I was of course pretty happy. The funny part was that their accounting system was all fucked up and I kept getting $27 per copy sold even though the freebate was still in place. I actually tried contacting them multiple times about this to get the situation corrected and I could never get through to anybody who had any clue about what was going on. Eventually they went bankrupt and shut down and years later I got one of those class-action settlement checks in the mail without any explanation of what it was for. Maybe sales of my app were even better than they were telling me, I dunno. I’ve never once met a person in the real world who has ever even heard of the app so that doesn’t seem very likely.

  • xeekei@lemmy.zip
    link
    fedilink
    English
    arrow-up
    1
    ·
    11 days ago

    The best bang for buck Steam purchase I’ve done is Halo MCC for 39,99€. Five great games plus Halo 4.

  • Tanis Nikana@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    12 days ago

    First, these jabronies need adderall.

    Second, I need adderall.

    I think we’re the same sort of jabroni.

  • SethranKada@lemmy.ca
    link
    fedilink
    English
    arrow-up
    0
    ·
    12 days ago

    For me, it goes:

    0 - hell no

    1 to 5 - sure why not, that’s about as much as a bottled drink.

    6 to 10 - maybe once a month.

    11 to 15 - better be a pretty damn good game, or I’m refunding.

    16 to 20 - I’m waiting for a discount, not worth it.

    21 to 60 - hell no

    61+ - I’m blacklisting your company from my recommendations.

    • gmtom@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 days ago

      I get that this is Lemmy and users here are a certain way but calling anything over 16 dollars not worth it is genuinely insane.

      • ameancow@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 days ago

        I think for a good game, by a good company worth supporting, $30 is very fair and reasonable, especially if you get more than a few hours of play out of it.

        We seem to spend $60 on movie tickets and snacks for two and leave the theaters after 90 minutes disappointed and never complain as a society beyond saying the movie sucked, but then going to watch the sequel because everyone else is watching it.

        The only reason I wouldn’t personally spend more than $30 or so on a game is because generally everything more expensive is published by a major studio, and thus sucks ASS.

      • fishy@lemmy.today
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 days ago

        Yeah, I’m with you. There’s tons of games I’ve paid a lot more than $16 for that I would absolutely tell past me to buy again instantly. Most recently Kingdom Come Deliverance 2. $40 with all dlc and I’m over 100 hours in, enjoying every minute. Over 100 hours of entertainment from something that cost me less than an hour of labor, in what world is that not worth it?

      • UnderpantsWeevil@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 days ago

        You can always do the XKCD trick

        But even this seems to have gone stale over time, as retro game prices get sticker (even going up as vintage games come back into fashion).

        One thing I don’t see on this list is “piracy”, which is a bit weird if your line is $15. I find a lot of bargain bin games to be as bad or worse than FTP games. $20-30 has historically been my sweet spot

  • cybernihongo@reddthat.com
    link
    fedilink
    English
    arrow-up
    0
    arrow-down
    1
    ·
    11 days ago

    Good thing I didn’t buy this game. Or continue to buy anything from steam. I got lost trying to figure out what this is even talking about, other than money money money.

    • Kevo@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 days ago

      I have to disagree. This quote would be super shitty talking about microtransactions, but if this is about Peak, I dont believe they have any microtransactions in their game. Its the full price of the game. And honestly, if you have friends to play it with, $8 is a steal. Its nothing ground breaking or like world changing, but it’s a fun time-waster to spend time with people you like and accomplish a goal with decent replayability.

      • Camille_Jamal@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 days ago

        Very replayable, goofy, and fun, worth your time, and very lightweight, though you can increase settings if you have a better rig. 1000% worth your time especially if you have a few friends. If you all turn off your common sense it becomes even better.

  • Darkness343@lemmy.worldBanned
    link
    fedilink
    English
    arrow-up
    0
    arrow-down
    1
    ·
    11 days ago

    A reminder that you don’t need to know advanced maths to be a developer. Just call the necessary functions to do the job

      • nexguy@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 days ago

        I remember when I saw my first main() I just started writing code only inside of it. That seemed to work so I kept going. 20 years later I’ve only ever written code inside that same main(). I’ve changed jobs 4 times. Just… if(job==0)… or if(job==3)… Works like a charm.