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/home/jeze3d@lemmy.zip to RetroGaming@lemmy.worldEnglish · 2 years ago

This level is when 80s kids learned for the first time that it's ok to give up.

lemmy.zip

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This level is when 80s kids learned for the first time that it's ok to give up.

lemmy.zip

/home/jeze3d@lemmy.zip to RetroGaming@lemmy.worldEnglish · 2 years ago
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  • KuroiKaze@lemmy.world
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    2 years ago

    There are definitely control issues with like the sticky walls level. Some of the jumping has like completely bullshit edge detection and the rocket riding is way harder than the turbo tunnel, but you never hear anyone complain about it because no one ever makes it there.

    • thingsiplay@kbin.social
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      2 years ago

      Here is a very good technical video about this topic: The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code

      Edit: I linked the wrong video. Here is the one I wanted to link, from the same guy:
      The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code

      • teft@startrek.website
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        2 years ago

        This was a great watch. Thanks for posting it!

        • thingsiplay@kbin.social
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          2 years ago

          Glad you like it. He always does this in-dept technical explanation, which sometimes is too technical for me. I noticed it wasn’t even the video I wanted to link and updated the reply with the additional link about the water level specifically.

      • GrappleHat@lemmy.ml
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        2 years ago

        Wow! What a cool video! And what a cool channel! I’ve watched a few now, thanks for pointing it out!

      • PipedLinkBot@feddit.rocksB
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        2 years ago

        Here is an alternative Piped link(s):

        The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code

        Piped is a privacy-respecting open-source alternative frontend to YouTube.

        I’m open-source; check me out at GitHub.

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