• bionicjoey@lemmy.ca
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    2 years ago

    Yeah, I’m thinking in particular of the way traps and other hazards are handled in Pathfinder 2e. In that, there are two kinds of hazard: Simple and Complex. Simple hazards are the “Oops, take 2d6” variety. Complex hazards basically function like a monster, except they don’t necessarily occupy a space. They roll for initiative and on their turn they follow a “routine”. Often they end up having some particular trick you need to do in order to circumvent them, so it ends up being about figuring out how to neutralize the hazard before its next turn in initiative rolls around. And the hazard system is also used for things like natural hazards like a thunderstorm, as well as supernatural “haunts” like a library where all the books fly off the shelves to attack you.

    • haltzief@lemm.ee
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      2 years ago

      That sounds interesting, and an approach I have not seen before. But the increased potential for interaction and reaction here sounds quite interesting - although I am not sure if initiative would slow it down too much for my tastes.

      Did you apply these way of approaching traps and hazards in play yourself? What was your experience?