This guy breaks down just how bad the layout of the new PHB is. The cross referencing is non-existent and the subsections seem to go in the order someone thought of them. I’m sadly unsurprised that they’ve not improved on any of these problems which existed in the original 5e PHB.

  • otter@lemmy.dbzer0.com
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    7 months ago

    Wait, remind me again: why are we still buying shit from this tone-deaf, greedy AF corp with a proven record of fanbase fuckery up there with GW?

    full disclosure: I haven’t given WotC any money since ~'96, so it’s less a “we” and more a “y’all”, but I meant it in a collective “us”. 😅

    • vladmech@lemmy.world
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      7 months ago

      I started a Pathfinder game because I wanted to get away from D&D, and because two friends really got into Dimension20 stuff and wanted to give RPGs a try. I was digging the rules a lot but they’re watching 6-8 hours of D&D content a week and playing PF2E every couple of weeks, and it was just a huge disconnect for them. With Abomination Vaults getting a 5e release, it just seems easier to make the switch back to something my players are more comfortable with.

      Now to convince my cousin he wants to run a PF2E game so I can get that bard life going.

  • TacticsConsort@yiffit.net
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    7 months ago

    On one hand: I know damn well that formatting is a huge bitch, because I’ve made my own huge homebrew for the game.

    On the other hand: This is a multi-million dollar company that’s been around for bloody ages. Hiring a professional formatter shouldn’t even be a blip in the budget.

    • mox@lemmy.sdf.org
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      7 months ago

      In the 5e books, at least, the problem is not just formatting.

      The structural organization of the books is an abysmal mess. Rules that must be understood together in order to resolve common situations are often spread apart and buried in subsections of several different chapters, when they could just as easily be grouped in one place, or (at the very least) have direct references to each other. Also, ambiguous prose is often used to describe mechanics that would be better represented with keywords.

      They’re aesthetically nice, but as rule books, they needlessly burden the DM (and to a lesser extent the players), which takes time and attention away from actually playing the game.