• djidane535@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    12
    ·
    3 months ago

    And then, they will blame the studio when the game fails :/. There is no point to force a studio specialized in single-player games to develop a multiplayer one. And using an existing IP for that is not very effective imo (it reminds me a lot when, during PS360 era, all single player games had an uninteresting multiplayer mode solely to justify the online membership, like Fable 2 or Mass Effect 3). It’s exactly like the last Crash game no one cared about.

    It feels like they are buying lottery tickets, hoping a winning ticket will cover all their expenses.

    • restingboredface@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      ·
      3 months ago

      Yep, happened to Arcane Austin. Redfall was a disaster because Bethesda couldn’t wrap their heads around the fact that Arcane made (awesome) single player games and not MMOs. Hopefully history won’t repeat itself.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      3 months ago

      If memory serves, they prototyped the first Horizon as a multiplayer game, which makes sense given the Monster Hunter inspiration; and the Killzone games had multiplayer. Horizon would make a great multiplayer game, but I want to play mulitplayer Horizon, not live service Horizon.

      • Itsamelemmy@lemmy.zip
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        Ok, a horizon in the style of moster hunter could be great. Every time I hear live service that’s not what I picture though. If its just another multi-player shooter then fuck that.

    • Zahille7@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      I feel like the Fable 2 multiplayer was more justified than the God of War multiplayer lol.