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Joined 8 days ago
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Cake day: March 19th, 2026

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  • Nostalgia kids would have you believe that it was always good. However, I would say it was maybe 15% of the time that it was good. But stretch that 15% across the entirety of time you are in school for and then you’ll see the real results. It wasn’t like you had a plethora of options as to what to eat. Some of the options did suck for the week and that was all you get, too bad if you are wanting something else.

    In High School, it was slightly better with the access of vending machines and the ability to sometimes buy food but then again, that involved money. Whatever provided to you, was marginally better, but still the same odds at the end of the day.


  • Depends on the game. Most times it’s not even worth it because post-game after beating the game, usually means another round with only tiny differences.

    I’ve done Super Mario World multiple times, completing the Star Road and changing the koopas to have the mario heads. I’ve done The Messenger to get the Wind Shuriken, which honestly in my opinion, wasn’t worth gathering all the power seals for.

    Elder Scrolls II Daggerfall, didn’t really feel like there was anything post-content that is there to it, after doing everything. You just continue until you’re bored, which you could already do anyways by ignoring the main quest after getting the letter to meet that lady in a tavern so you wouldn’t be soft-locked out of it.

    It just depends, if there’s more meat to the bone there is, then maybe, if not and it’s just going another round of everything again then no.


  • Minecraft and Terraria are to me the definitive mining/crafting games you can find.

    Stardew Valley sets the bar for farming sim.

    The Messenger holds a nice contender of a well-balanced game, one of the best in its ranks.

    There will be no better ARPG contender to me than the Diablo series, even if Diablo has made some questionably dumb choices.

    The Elder Scrolls II: Daggerfall/Fallout 1 and 2 are some games that demonstrate the importance of depth and how your choices matter in their games. Something I feel nearly all RPGs should have.



  • Yeah, I mean, your time is valuable and it isn’t going to make it more enjoyable if you’ve already made your mind up about something by trudging through it more. People talk about slow build and “wait until it reaches the good part!” but quite honestly, if a show takes an awful long time to get to whatever you believe is the good part or at least the meat of the story that makes it interesting, then it’s not a good show. It has bad pacing.

    I have a gauge of limit as to when I personally rate or judge something. An album has 5 songs to hook me, less if the album is lesser than the standard. A show, has 5 episodes to get me invested, less if it fails the first two episodes. Movies have maybe an honest 15 - 25 minutes not counting slow logo reveals, previews .etc A game has maybe less than 2 hours to get me to want to revisit it.

    So on and so forth. People will nag you about how you can’t judge things so early, but again, your time is more valuable.