Just your normal everyday casual software dev. Nothing to see here.

People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.

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Joined 2 年前
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Cake day: 2023年8月15日

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  • I believe they are replying to the article you posted in regards to the download from legit sites comment, not the fact that the sites have shit web practices (which while correct is a different thing).

    To the people who didn’t read the article posted in the comment prior, basically the software installed wasn’t the legitimate software, it was a modified software that was a trojan that was forwarding passwords stored in the keepass database to a home server.

    That’s not something that the sites are going wrong, nor is it the password managers fault. That’s fully the users fault for downloading a trojan.


  • Keepass does a pretty decent job. I have keepassXC on my Windows, Debian and Android devices. On Android it’s integrated into the phone(and the autofill service if actual 2fa isn’t supported on the app) so it works on every application. With IOS though I know they can be a stickler on anything remotely technical so I’m not sure if something similar exists with it. I also use syncthing as the service to make sure the same copy of the database is on each device to prevent having to use a password manager that requires a subscription for a cloud service, this also minimizes my risk factor of a cloud service being compromised.


  • I have Proxmox Backup Server backing up to an external drive nightly, and then about every 2 or 3 weeks also backup to a cold storage which I store offsite. (this is bad practice I know but I have enough redundancies in place of personal data that I’m ok with it).

    For critical info like my personal data I have a sync-thing that is syncing to 3 devices, so for personal info I have roughly 4 copies(across different devices) + the PBS + potentially dated offsite.







  • Personally, I don’t think either comparison is valid. These two items are nowhere near comparable to the original comment. With tennis if you don’t move, you can’t play. With the examples I gave above most of the game would remain available to the player, just in a single player or PvE environment. Survival RPG’s can easily be made either SP or PvE only, Dune actually came super close, they just decided to heavily limit the end game PvE compatible areas and locked the passage via a PvP area which is why I decided to just not get it.

    BUT ignoring the false equivalence fallacy, if the player is willing to spend money on the game in the first place, it shouldn’t matter. Even more-so when the game is basically Ark Survival on Scorched Earth with a dune skin on it and a few additional mechanics added on. There was no decent reason that the game could not allow for a PvE only mode or at least the ability to self host your servers. They said they couldn’t do either under the excuse that they wanted the game to be an MMO(which arguably they failed to deliver on as well)

    As for New World? As a person who played it from beta(which I do regret because its not my style game, I just really wanted to like it), New Worlds downfall wasn’t the dev’s trying to cater to everyone, it was the lack of a story/ambition to want to play. It was the same gameplay loop over and over with no drive to want to continue the story. This combined with the failure to have a decent “end game” (story line wise) at launch killed it’s userbase. They promoted a very heavily PvP based cooperative system and then massively fell through on the promises. This combined with the inconsistent servers and the boring game-play elements, made player retention extremely difficult. That’s not appealing to masses, that’s failing to deliver on promises and making a shit game.


  • And that’s completely fine. But by the developers choosing to go that route, they just outcast the people like me that will not buy that type of game.

    Being said though, I find it difficult to understand why a studio would want to go that way. Like, I am the player. If I want to make the game easier on myself, then I should be able to. If I’m willing to spend money on your game, It doesn’t really matter how hard it is.

    I get that if a game has an endgame that is heavily PvP based, that it might affect PvP by allowing a PvE only mode. But, to me, I don’t really care because, regardless of their decision, I wouldn’t be in that PvP area anyway. It’s just one outcome is I spend money on their game, and one outcome is I don’t.

    Many games I can see them going this route on, such as Overwatch 2 or Dota, but survival RPG games, I don’t see the point of having that type of system for, And I definitely think they’re losing money by going that route.





  • Honestly, Ark was so close with that aspect with the Obelisks. It would have been so cool to allow for char based PvP toggle (meaning when the char was made it had a setting if it was PvP or PvE), then allow for the Obelisks to teleport you to the designated PvE vs PvP zone. Have PvE invisible to PvP and if the structure is owned by a player in the other zone, it doesn’t exist. Have a designated spot on the map accessible like the boss arena system that allows PvE and PvP players to mix and mingle/fight if they wanted to.

    This would allow for using the same map for both modes, so lower system resources, it’s just the structures itself only show for players in the same PvP mode. So a base could exist in the same location on both PvP and PvE and the two modes would be non the wiser.



  • Yea, but I’m still not interested in spending money on a game without PvE modes. If it requires me to enter a PvP area, I’m not interested regardless of the amount of time I can spend in PvE only areas.

    Honestly, I liked how runescape did PvP areas, you didn’t have to enter them, you could obtain the material via other means like the grand exchange. This is a good way of doing a PvPvE without hindering your PvE audience. How dune did it was more of a slap to the face, since its a small area thats shared with everyone that wants PvE and PvP, requires entering PvP areas to get to and has a limited resource so on congested servers it’s a big nuisance. it felt like more of a “this can say we tried” than an actual implementation.


  • the implication of that is weird to me. I’m not saying that the horse is wrong, but thats such a non-standard solution. That’s implementing a CGNAT restriction without the benefits of CGNAT. They would need to only allow internal to external connections unless the connection was already established. How does standard communication still function if it was that way, I know that would break protocols like basic UDP, since that uses a fire and forget without internal prompting.




  • They don’t /have/ to, but I will say if they don’t it removes any chance of me ever buying it.

    I was up and ready to buy Dune launch week, but then I noticed there was no full PVE mode and I had no way of creating a PVE environment by self hosting or by other means. This blew all interest I had in the game.

    To me it makes logic sense that a studio that offers a PvPvE should offer a PvE experience as well. The framework is basically already there, and in some cases won’t even require more resources to do. In the case of Dune they could easily have made PvE use the same servers, but have players marked as PvE invisible to other players not in the party, or give them a ghost effect to people not in PvE mode so they know not to try and fight them.

    Any studio in my eyes refusing to acknowledge the casual non-pvp group are just throwing money away. I have easily dumped 100$ into both Ark SE and minecraft with how many times i’ve purchased them for different platforms, and these are just the ones I can think of off the top of my head. I would have never have bought either if they lacked the ability to go PvE only.