Laboratory planner by day, toddler parent by night, enthusiastic everything-hobbyist in the thirty minutes a day I get to myself.

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Joined 1 year ago
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Cake day: July 31st, 2023

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  • Intel’s problems, IMO, have not been an issue of strategy but of engineering. Trying to do 10nm without EUV was a forgivable error, but refusing to change course when the node failed over and over and over to generate acceptable yield was not, and that willful ceding of process leadership has put them in a hole relative to their competition, and arguably lost them a lucrative sole-source relationship with Apple.

    If Intel wants to chart a course that lets them meaningfully outcompete AMD (and everyone else fighting for capacity at TSMC) they need to get their process technology back on track. 18A looks good according to rumors, but it only takes one short-sighted bean counter of a CEO to spin off fabs in favor of outsourcing to TSMC, and once that’s out of house it’s gone forever. Intel had an engineer-CEO in Gelsinger; they desperately need another, but my fear is that the board will choose to “go another direction” and pick some Welchian MBA ghoul who’ll progressively gut the enterprise to show quarterly gains.


  • This feels like complaints over asset flips bleeding over into first-party asset reuse, because the people complaining don’t understand why the former is objectionable. It’s not that seeing existing art get repurposed is inherently bad (especially environmental art… nobody needs to be remaking every rock and bush for every game) but asset flips tend to be low effort, lightly-reskinned game templates with no original content. Gamers just started taking the term at face value and assumed the use of asset packs was the problem, rather than just a symptom of a complete lack of effort or care on the developers’ part


  • My employer is in the process of decommissioning all their on-premises storage and shifting all data into the many-headed hydra that is OneDrive/SharePoint/Teams/Azure. It’s going… not great. Automatic file locking for non-Office applications doesn’t exist in the context of SharePoint and people are losing hours of work when two people had the same file open all day without knowing. Projects that had large, complicated folder structures have whole swathes of files that cannot be edited because of path length restrictions rearing their ugly head ("C:\Users\Username\OneDrive\VerboseHumanReadableProjectNameAndNumber ends up being quite a bit longer than P:\ProjectNumber, whodathunkit?!). Nobody’s sure of they should be syncing or linking their project directories locally. Some options for file management appear in SharePoint views of shared folders, but not Teams.

    As a tool for portable user profiles or casual filesharing or syncing, it’s fine, though I’d prefer if MS didn’t force it into Windows and Office apps by default. As the core of a complex international business operation? Fuck this I hate it desperately, and I cannot imagine any way in which it’s going to save the business money over keeping storage in house.








  • In that case (as is the case with most games) the near-worst case scenario is that you are no worse off trusting Valve with the management of item data than you would be if it was in a public block chain. Why? Because those items are valueless outside the context of the commercial game they are used in. If Valve shuts down CS:GO tomorrow, owning your skins as a digital asset on a blockchain wouldn’t give you any more protection than the current status quo, because those skins are entirely dependent on the game itself to be used and viewed – it’d be akin to holding stock certificates for a company that’s already gone bankrupt and been liquidated: you have a token proving ownership of something that doesn’t exist anymore.

    Sure, there’s the edge case that if your Steam account got nukes from orbit by Gaben himself along with all its purchase and trading history you could still cash out on your skin collection, Conversely, having Valve – which, early VAC-ban wonkiness notwithstanding, has proven itself to be a generally-trustworthy operator of a digital games storefront for a couple decades now – hold the master database means that if your account got hacked and your stuff shifted off the account to others for profit, it’s much easier for Valve support to simply unwind those transactions and return your items to you. Infamously, in the case of blockchain ledgers, reversing a fraudulent transaction often requires forking the blockchain.


  • The idea has merit, in theory – but in practice, in the vast majority of cases, having a trusted regulator managing the system, who can proactively step in to block or unwind suspicious activity, turns out to be vastly preferable to the “code is law” status quo of most blockchain implementations. Not to mention most potential applications really need a mechanism for transactions to clear in seconds, rather than minutes to days, and it’d be preferable if they didn’t need to boil the oceans dry in the process of doing so.

    If I was really reaching, I could maybe imagine a valid use case for say, a hypothetical, federated open source game that needed to have a trusted way for every node to validate the creation and trading of loot and items, that could serve as a layer of protection against cheating nodes duping items, for instance. But that’s insanely niche, and for nearly every other use case a database held by a trusted entity is faster, simpler, safer, more efficient, and easier to manage.


  • There are sophisticated and nuanced critiques to be made of Western power projection, soft and hard. “Nuanced” and “sophisticated” are not words appropriate to the average hexbear or lemmygrad denizen’s take on geopolitics, and for those of us who live in the real world rather than living to argue over how many Maos can dance on the tip of the icepick that killed Trotsky, the loud and unrelenting naysaying of anything less extreme than “armed proletarian revolution now!” got to be incredibly tiresome, not to mention the constant cheerleading of brutally-repressive regimes that don’t have any values in common with actual socialists or communists just because they oppose the US and its allies.




  • I agree, this is a good use of the live service model to improve the gameplay experience. Previous entries in the Flight Simulator series did have people purchase and download static map data for selected regions, and it was a real pain in the butt – and expensive, too. Even with FS2020 there is a burgeoning market for airport and scenery packs that have more detail and verisimilitude than Asobo’s (admittedly still pretty good) approach of augmenting aerial and satellite imagery with AI can provide.

    Bottom line, though, simulator hobbyists have a much different sense of what kind of costs are reasonable for their games. If you’re already several grand deep on your sim rig, a couple hundred for more RAM or a few bucks a month for scenery updates isn’t any big deal to you.


  • I did a little digging and it seems like there’s a tiny kernel of fact at the core of this giant turd of a hype-piece, and that is the fact that they electrified this little spur line from Berlin to the new German Tesla factory by using a battery-electric trainset. Which is not a terrible solution for electrifying a very short branch line that presumably doesn’t need frequent all-day service, even if it’s a bit of a janky approach compared to overhead lines. But hand that off to the overworked, underpaid twenty-two-year old gig worker they’ve got doing “editing” at Yahoo for two bucks an article, and I guess it turns into “world-first electric wonder train amazes!”

    For a second, though, I read the headline and wondered if Musk and co. had finally looped all the way around to reinventing commuter rail from first principles after all these years of trying to “disrupt” it with bullshit ideas like Hyperloop and Tunnels, But Dumber.



  • Might just be my middle-aged eyes, but I recently went from a 75Hz monitor to a 160Hz one and I’ll be damned if I can see the difference in motion. Granted that don’t play much in the way of twitch-style shooters anymore, but for me the threshold of visual smoothness is closer to 60Hz than whatever bonkers 240Hz+ refresh rates that current OLEDs are pushing.

    I’ll agree that 30fps is pretty marginal for any sort of action gameplay, though historically console players have been more forgiving of mediocre performance in service of more eye candy.



  • The play-by-email mode was broken to the point of uselessness in Civ5 and I don’t think they fixed in it in 6 (you had to have an always-on Windows desktop system running the server, and because the game logic was integrated into the graphics engine you couldn’t run it headless, and then on top of that there was basically no working system to coordinate active DLCs between players so most of the time people couldn’t join even if you did get the damn thing running) so my friends and I tried once and gave up. I would love for 7 to have a robust PBEM system so that we can play together without needing to spend hours a week watching paint dry while everybody else plots their turns, but I’m not holding my breath.