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Joined 2 years ago
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Cake day: June 25th, 2023

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  • Assuming the following conditions:

    • Energy is not conserved - that is, you expend less energy traveling to the past than the net energy value of something you send to or bring from the past.

    • It takes approximately 1 minute for the time machine to recharge and target a new time and location after use.

    • The time machine can transport any object that can be contained in a space, but the space is fairly easy to expand. Think, “setting up a tent”.

    All of this, I should emphasize, horribly breaks physics. But it’s not a stupid question. The answer is, essentially, “the economy, as we know it, collapses.”

    A lot of people are going to point out that you can duplicate energy sources, items, etc… by bringing them from the past. Yes, that’s true. But what people are missing is that this enables exponential growth as well:

    • I buy a gold coin. I put it in a large space.

    • 2 minutes later, I set my time machine to go 1 minute back in time, collect the coin from myself, bring it to the present. Now I have 2 gold coins.

    • 2 minutes later, I do this again - collecting the 2 gold coins and bringing them to the (new) present. Now I have 4 gold coins.

    • An hour later of doing this, I have over 536 million gold coins.

    This works for any reasonably sized object, by the way. A hamburger. A tank of oil. That sweet RTX 5090 for your new gaming rig. A nuclear warhead.

    Society, as we know it, isn’t to survive this. The Earth probably isn’t going to survive this. The universe may very well not, although we’ve already broken so many laws of physics getting to this point that it’s a wash anyway.

    tl;dr - time machines as popular culture imagines them are a cheat code.






  • tl;dr (if I am getting this right):

    • Sometimes moderators don’t get if something is forbidden under the TOS, or believe something should be forbidden but isn’t. Ask an admin if uncertain.

    • Moderators can further restrict content beyond the bare minimum of the TOS. Please don’t complain to the admins if a moderator does this (in good faith, obviously).

    • Conversely, moderators, please read the TOS and don’t tell someone something is forbidden under it if it actually isn’t.

    • Previously, admins told mods to remove content re: Jury nullification when discussing violent crimes.

    • Currently, this has been limited only to discussion of jury nullification of future violent crimes, as it could imply someone should actually perform said violent action because they would be acquitted via jury nullification. As far as I can tell, this is the only actual change of any rule in this post.


    Summary over, personal thoughts follow: That one specific change, I don’t actually have any issue with. Reasonable enough. Obviously the devil is in the details of what is forbidden under “advocating violence”; that is a monstrously complex discussion beyond the scope of this particular announcement. Furthermore, the value of some of the clarifications in this post are dependent on admins actually holding an open dialogue with users, the track record of which is… variable. (I am still waiting on a response from months ago, which I was then told would be available in a few weeks.)

    Additionally, since lemmy.world remains federated with other instances which tolerate unpleasant behavior and I see no indication on this post that this will change, this functionally changes little of users’ ability to access that content and contribute to it anyhow.


  • I mean, at least for me, the question is “Who?”

    In more ways than one. It’s quite evident to me now that a candidate needs to be charismatic, not just have some good ideas, to motivate voters to take their side. But “leftism” and “leftist” are still pretty vague labels. Just personally, some of the left-wing figures in the US today would earn my vote and some would not. More broadly, and I think there’d be a big difference between voters-at-large’s willingness to accept Bernie-esque proposals and some of the more out-there stuff I’ve seen.



  • It’s not a great classical literature, for sure. The characters are almost entirely flat and forgettable, and even the handful that do grow (the young Soviet commander, the US destroyer captain) barely do so. Their experiences never almost never inform their later actions.

    But among the techno-thriller/war-simulator genre, I found it more compelling than several more recent attempts (Ghost Fleet, Nuclear War: A Scenario, etc). Many of those seem to go out of their way to bend the plot to produce the author’s intended point, and while RSR wasn’t exactly innocent in that regard, I found it far less guilty than others - largely because Clancy was holding to the known or theorized-near-future capabilities.

    Where I actually find it fascinating is how, in retrospect, we can see the biases of the era influencing how Clancy makes certain predictions:

    • The Soviets place immense importance on taking Iceland to permit a “second Battle of the Atlantic” against US carrier groups. In retrospect, we know the Soviet Navy had no interest in this and intended to act as a cordon around northern Europe; specifically the Soviet SSBN bastions.

    • While Clancy did loosely predict the nature, role, and value of Stealth aircraft, the design and air-to-air role he describes them in is actually too advanced for the 1980s setting. Essentially, Clancy bought the rumors, which were wrong.

    • Land attack helicopters with ATGMs play relatively little role in the ground fighting. This was because the current generation (namely the AH-64) had just been introduced; their full capabilities and impact were not yet publicly available.

    These mistakes, although understandable, provide an interesting insight into what the American defense establishment was thinking about in the early 80s.



  • If I’m understanding this correctly, you’re looking for fiction that focuses on framing more of cultural and societal shifts than technological changes?

    What you’re looking for is difficult to find in the framing of Science Fiction because its very framing invokes technological advancement - technology is the application of science, and machinery is the result of technological innovation. Science fiction is, at its core, about how discoveries in science may change the world.

    Nonetheless, you may want to look into the sub-genre referred to as “social science fiction”. Although it’s not going to be devoid of advanced technology, the focus will be more on the social and societal impacts thereof, than the machinery itself.


  • Like:

    • It has that small-community feel still. I don’t see (perhaps because I stay out of a lot of the more tech-ey communities?) the kind of farming, low-effort, generally mediocre content I saw on Reddit.
    • Lack of the sense of a hyper-corporatized, “You’re only allowed to do things that make us money” sense that’s enshittified much of the internet lately. I’m not even sure if Lemmy can be monetized.

    Dislike:

    • Not yet large enough either. I don’t want hundreds of millions of users, but I still miss a lot of the more niche hobby/discussion communities I used to be able to participate in. Even communities for fairly large hobbies or interests can be dead on Lemmy.
    • The awful political takes. Everything from typical dumbness up to advocating violence (but it’s okay because it’s my point). And it’s everywhere.


  • I think this would be more meaningful if things cash flow and hirelings had any reasonable purpose in 5e. But the reality is most players will have a pretty stable cashflow by level 5, and most campaigns simply don’t have a meaningful role for Hirelings to play.

    So like, I could see this being a thing in Waterdeep Dragon Heist, which encourages you to acquire a home base and then take a side in a gang war. One building, 4-5 rooms acting as a bastion for each player? I guess. But it’s essentially making mechanics for something a lot of DMs did already, and a lot of other campaigns simply don’t have a good basis for this.

    I’m also kind of underwhelmed by the attacks mechanic. “A random special facility is shut down for your next bastion turn”? So like, I can’t ever actually lose anything I put into the bastion, it just stays there even if I have literally no defenses, the attackers overrun the place, and squat in it for 7 days?



  • I am tinkering with something similar right now, with the elf-equivalents being virtually illegal outside the borders of their own empire.

    So, here’s what I would suggest you consider:

    • First, discuss it with your players and make sure you’re not going to piss any of them off by doing this. If any of them were planning on playing said race, make sure they’re okay with the impact on their play style.

    • Consider the storytelling conflicts you want to explore with this. What encounters do you want to put your players through, and why? What themes are you looking to explore?

    • Consider the larger impact on other parts of your world. Try to make this more than a point that exists in isolation and a vacuum.