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Joined 1 year ago
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Cake day: July 7th, 2023

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  • Unifi. I’ve got a box of APs as ewaste just sitting in the basement. Every so often I would get more ewaste from companies I work with.

    I don’t need the most demanding of wifi systems. I hardwire most of my stuff whenever possible. And I have a fairly small home. A single AP on the main floor, 1 AP on the basement. 1 AP in the detached garage.

    Most of my wifi devices are iot things on their own vlan.


  • Oh man. I’ve had this kind of thing. I started inviting people I knew wouldn’t come. I wouldn’t feel bad when they didn’t. But I’d occasionally get a couple that I didn’t expect and had a good time.

    My girlfriend hates hearing no though so she only invites those she knows will say yes. It’s a bit of a bummer. Because I always enjoy the surprise of someone I didn’t expect.







  • I don’t know what you are developing, but I mostly play RPGs. And sure, I tend to go towards older games I’ve played and know a lot. But I also picked up Eiyuden Chronicles, Sea of Stars, and Octopath Traveler 1 and 2 and played them through completely.

    The issue for me is that new games try really hard to emulate and reference older titles in the genre. They act as a love letter to the original games and, in my humble opinion, end up worse for it.

    The developers chase nostalgia and don’t let their games stand on their own two feet. They don’t trust the game they made to be good without being propped up by the old games they reference. They fail to write a compelling and unique story instead of filling them with references to games they loved. In some cases, they try to have all these different systems and mini games that were innovative in their original form, but now are clodged together and fighting each other for my limited attention.

    Take Eiyuden Chronicles for example, I loved the Suikoden games and have played them multiple times. But they added every single minigame from the 5 games that came before it as well as adding new ones. I couldn’t focus on the story while trying to navigate all these little systems. I’m not young and with a ton of free time anymore. I don’t want to study in order to figure out some skill tree with hundreds of branching options. I don’t want to feel like I’m missing out on story or game play because 20 minutes in I had to make a decision where I wasn’t aware of the consequences.

    Personally, I just want an emotional story that I can immerse myself in without having to study how to play a game or time pressure where I can’t enjoy the journey.

    Anyway, if you take anything away from that long winded rant it should be: if you make your game good, trust that it will be able to stand on its own against those old ROMs then people WILL play it and love it. Don’t compare yourself to the past and people falling back to their “comfort games” and make your game as great as you can. Create the game that you love and would want to play and know that others will want to as well.


  • I keep trying to get into it. I have one and do some neat things with it. But personally. I’ve found it to just be another tool to fabricate for some other projects. But the little knick knacks keep being the main models showing up on printables and thingiverse.

    I’d love to see a repository of 3d models of parts for various machinery and car parts. My entire interior is basically molded abs, why aren’t there models of all those pieces I can just print?


  • Oh man, the car parts one take up so much space too.

    Do I need three exhausts for my WRX? Nope, but I keep banging them up off reading.

    3 engine blocks, all needing some form of rebuilding. Mostly just new bearings. Or an entire extra wire harness because in the last rebuild it was just easier to buy a new one.

    All my old shocks and springs after I replaced them with outback gear.

    And that’s just what fits on the car. I’ve got big brake kits for cars I don’t even own! But they’re like $2k if I can ever find a buyer.