You can backflip in mid-air which is useful to go a little higher or cancel the direction you’re moving in. I don’t remember the exact control for it, but I think it was double tapping after jumping.
You can backflip in mid-air which is useful to go a little higher or cancel the direction you’re moving in. I don’t remember the exact control for it, but I think it was double tapping after jumping.
Absolutely, it’s a great game.
The fun part of this game is hearing such differing opinions, I had someone explain that Block Koala was their favorite. I personally didn’t gel with Planet Zoldath, it’s conceptually neat but I found it very tedious. Glad you enjoy it though!
I’ll post it on Lemmy once it’s done. I’m still not entirely sure which gaming communities would be most suitable but it’ll definitely be in !blogging@programming.dev :)
That said, UFO 50 is truly massive, so it’ll be some time before I finish this thing. One of the games I haven’t started yet is apparently a 20+ hour JRPG, so that’ll be fun.
I have been obsessed with this game since it came out. I’ve already put in 60 hours and got 14 games cherried (which means 100%ing them, getting a true ending, or beating a difficult challenge).
I’m writing an incredibly long blog post where I review every single game in the pack. Excited to finish & share it once I’m done playing through everything.
It’s a two part story:
The mobile market mostly targets kids and boomers and their resistance to microtransactions has been basically non-existent, making the market quickly become predatory and full of spam
Modern app stores have become abysmal, making it impossible for smaller games to see the light of day. 99% of google play is a dumpster fire, and the 1% that is decent isn’t published by a multi-billion dollar company so you’re unlikely to ever see it. There are good games out there, but the way the algorithms and ads work makes them constantly pushed down in the list. This isn’t “a problem” to a company like Google because they’re making bank off of all these ad spaces.
Anyways, most good games are paid, but here’s a list of stuff I’ve enjoyed playing on mobile:
Fancy Pants Adventures
Bloons TD 6
Dicey Dungeons
Dead Cells
Slay the Spire (but the mobile port is rough on small screens)
Knights of Pen and Paper +1
The Enchanted Cave 2
Let’s Create! Pottery
BAIKOH
Data Wing
Probably a lot more I forgot. Have at it.
Has it ever been better?
Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.
I remember early Humble Bundles being full of exciting games for mobile, now you’ll be lucky to find just one of them that isn’t filled to the brim with MTX or ads.
TL;DR you’ll enjoy it if you like casual puzzle games lol.
Voxelgram is a spiritual successor to an older game called Picross 3D. Picross 3D is a 3D version of a popular logic puzzle called Nonograms.
Levelhead is a fantastic mario-maker esque platformer. The official campaign is a little over 10 hours long and is pretty good but its main draw is its incredible level editor and infinite number of quality levels online. I can’t recommend it enough. Sadly it never got as popular as it should have but there’s still a massive backlog of online levels to play.
Someone else mentioned Distance and I agree. It’s a futuristic racing game with some horror elements. The campaign is short, but there’s a great amount of levels in the workshop. The multiplayer modes are also pretty fun if you can grab a few friends (there’s split-screen too).
Inkbound is launching from early access soon and while I wouldn’t say it’s the greatest roguelike out there, it’s a lot of fun and very unique. It’s essentially a co-op turn based RPG where you and other players play all your turns at the same time. I’ve played a lot of singleplayer too and the game feels well balanced there.
Voxelgram is Picross 3D for PC. Must-have for people who like nonograms.
Oh nice, do you have a link for where it was posted?
Technically you’re right but the thing about AI image generators is that they make it really easy to mass-produce results. Each one I used in the survey took me only a few minutes, if that. Some images like the cat ones came out great in the first try. If someone wants to curate AI images, it takes little effort.
God DAMN it
Are there any statistically significant differences between the different generators?
Every image was created by DALL-E 3 except for one. I honestly got lazy so there isn’t much data there. I would say DALL-E is much better in creating stylistic art but Midjourney is better at realism.
Someone asked for the raw dataset in the other thread, here it is: https://docs.google.com/spreadsheets/d/1MkuZG2MiGj-77PGkuCAM3Btb1_Lb4TFEx8tTZKiOoYI
Have at it.
I feel for you. A few people said the human art I put in the survey were lackluster but I thought they were pretty good, not everyone is an S-tier artist.
77% of people guessed this was AI generated, and a friend of mine kept saying it was weird and inconsistent so “I doubt a real artist would put random food in the back”
It’s actually a cropped image of https://www.deviantart.com/tsaoshin/art/Strawberry-Taiyaki-Cat-905271835 . I wouldn’t want to be an artist right now.
No, the AI didn’t try to copy the other art that was included. I also don’t train the model myself, I just tell it to create an image similar to another one. For example the fourth picture I told it to create a rough sketch of a person sitting on a bench using an ink pen, then I went online and looked for a human-made one that’s of a similar style.
Done, column B in the second sheet contains the answers (Yes are AI generated, No aren’t)
Absolutely horrifying, thanks
No idea, but I would assume most results are from here since Lemmy is where I got the most attention and feedback.
I’ve been meaning to post some of my stuff to Flatpak when Godot 4.4 releases but never bothered to look into it. This is perfect, thanks for sharing!