Let us know what you think, if you want to 😁
Let us know what you think, if you want to 😁
Really?
Not that you have to give it another try or anything, but I definitely didn’t get it right away either. However, I think that it is one of those easy to learn hard to master type of mechanics that is worth the practice it takes to get better at it.
Personally, I found the mechanics very fun and I think the game does a fantastic job of introducing new additions to the base mechanics, pretty much throughout the entirety of the game.
For instance, when you first start out, you only have a swing, and this is to allow you to familiarize yourself with the momentum only, which sort of feels odd/different at first to most games (the fact that there is no way to jump (or another similar behavior) at the end of your swing is kind of different than what is typical for the genre I’d say). That being said, you get a swing boost mechanic to add on to this skill pretty early on which sort of fixes that deficit (and makes total sense functionality wise). The intentional design and slow introduction to new concepts is brilliantly done. (Every time you get a new mechanic the game gives you a zone to play through it in the form of a memory (read, tutorial))
Towards the end of the game, the traversal capabilities are quite masterful. You get a retracting capability that is really amazing too.
I’d recommend to stick with it, if you’re up for it.
It’s definitely an emotional game, but a good one though. I’m sure this game would be badass on steam deck or something similar. But it’s worth it to play it on PC too though I’d say.
Nice!
The game is very story focused, lots of dialog. Make sure to devote some quiet time to it!
Action RPG’s are usually where it’s at for me.
Agreed, it’s really good. I thought I was done with JRPG’s. Generally, they’re too slow paced for me and I don’t have as much time as I used to. I’ve really enjoyed this one so far though.
One of the features that I like is how even though the combat is turn based, it still feels active because of the timed button presses for attacking and defending. It definitely gives the traditional gameplay mechanic a breath of fresh air.
Cocoon
Tiny Thor
Sea of Stars
El Paso elsewhere
Edit: Kena Bridge of Spirits
Ah, now I’m tracking. I really should’ve paid more attention to the source.
It’s not over though, it’s really just beginning again.
But how does it compare?
This guy’s probably going to mysteriously disappear. Big oil is coming for you buddy…
I feel that. It’s hard sometimes. You feel like the real you almost doesn’t exist anymore.
Creative outlets help, I think.
Toys r Us. Air hogs
a chef’s knife
Yep, double shitty. Makes me want to start sailing. 🏴☠️