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Joined 2 years ago
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Cake day: June 16th, 2023

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  • The patent isn’t about the balls, it’s about the summoning controls, and it seems broad enough to cover any controls that use a control stick together with buttons to aim a device for summoning a character. It is ridiculously over-broad, and part of a grand tradition of software patents being granted that are more akin to patenting “the idea of doors” than “a specific design for a doorknob.”

    That’s why the new control is “press button to summon next to you,” it doesn’t use the stick and thereby avoids the patent. It’s also ass because it doesn’t let you aim the summon, but it is hard to envision a control system for aiming summons that doesn’t use a stick and buttons and also doesn’t suck.






  • I think I’m part of the Terraria crowd (I play through it basically every time there’s a big content update, at least) and I think the patience argument has a lot of merit even with games like Terraria. If you were only going to play through Terraria once, waiting longer would mean you got to play through more content. For people with limited time to game, I think it makes a lot of sense to focus on games that have had more time to build up features so that they get a more complete experience.




  • The last time I was handing out candy at my old neighborhood, kids would ring the doorbell but then they’d just stand there and stare at me until I handed them candy. You’re supposed to say “trick or treat”!

    Now I live in an apartment, so I don’t get trick-or-treaters. (I have candy just in case, but nobody ever knocks.) My roommate went to hang out with his sister and hand out candy at her place, and apparently their neighborhood has decreed that trick-or-treating ends at 7 sharp now so that nobody is out after dark? I don’t get it. I thought staying out late (and, for teens, potentially unsupervised) was part of the fun!



  • Initial reviews seem remarkably positive given what we saw in the first gameplay reveal a few months ago. My impression at the time was that about half the voice actors sounded like they hadn’t been given enough context about the scenario and some of the cutscenes had questionable direction, which were bad signs for a curated ten minute slice. I still think it’s ultimately not for me—I don’t really want action combat in my Dragon Age—but I’m glad people are enjoying it.